Showing posts with label Expanded Universe. Show all posts
Showing posts with label Expanded Universe. Show all posts

Wednesday, 25 November 2015

Dragonball Z: The Tree of Might



This week I thought I'd rewatch one of my favourite Dragonball Movies titled The Tree of Might, this was the third movie released during the run of Z in Japan and focused on the arrival of a Saiyan space Pirate who resembles Goku and his group of mercenaries as they want to use the Earth to plant the tree of might in order to produce its fruit which gives a considerable boost in power to the user, thus making them the most feared Pirates in the galaxy, or so they'd hope.

Of course Goku and the rest of the gang would soon put a stop to that and it goes pretty much how you would expect, the gang put up a decent fight, get stomped on, Goku powers up and takes care of the big bad and then they go home, with all being well until the next movie. The plots of these movies remain fairly linear and simple throughout the run of the original thirteen films but I wouldn't say that writes them off as not worth your time.

There certainly those I would suggest staying well away from like the Bio Broly movie, but the likes of the Bojack, Metal Cooler and Janemba movies not only offer interesting villains but also offer up a decent twist on an existing story or something entirely new, Bojack especially rides on the popularity of Gohan defeating Cell and while recycling that story somewhat it does add enough spins on it to keep it fresh.

I would say this film falls in to that sort of bracket where it obviously takes many queues from the First Saga of the show but adds enough to make it well worth a watch, but why would I say this is one of my favourite films in the franchise compared to others?


Now to me this movie was nearing the end of that original series feel presented up until the Saiyan saga, just before characters like Tien, Yamcha and Chiotzu became almost totally irrelevant and I feel like this is one of my favourite of the movies because of these elements. What I mean by this is there was not a focus on powering up to a new form and the enemies seemed like a threat while still remaining just a bit above the protagonists in terms of power, unlike someone like Freiza who was leagues above the protagonists.

It was not so much the Saiyans show featuring other guys as it slowly turned in to as the show went on, there was this focus on other characters more and their efforts to help in the fight against the threats coming to Earth, I've gone on about how I feel about this period a lot but I think it's because I never really appreciated it as much until I saw the original series on UK TV when Z had finished airing.

Turles as a character used to confuse the hell out of me when I was younger and only heard about the movies online, It didn't help that I had this sticker book when I was a kid that gave you a little bit of info on certain characters, I remember there was a family page for Goku and it referenced his two brothers and father. I was so excited at the prospect of another brother who rivalled him at one point but it never happened.

I don't think I was the only one who was confused about this, If I remember correctly a lot of the subs online did refer to Turles as his brother, I'm sure some dubs at the time corroborate this too. It is a little odd that he would look that much like Goku and not be some relation but I guess the answer is a lot of low class warriors from Vegeta look alike. I'd rather that wasn't the explanation however I do like that it supports the idea of Turles being the 'what-if' version of Goku who didn't hit his head as a child.

I felt his group of rag-tag space pirates was pretty neat, although I wasn't sure if the humanoid people were meant to be Saiyans originally or not until a few years after my initial viewing, regardless they were pretty decent being that they gave the rest of the group trouble rather than being easily beaten by everyone they came across. I felt the android looking dude Cacao was fucking bizarre though, but I really liked his design because it's a nice mix between the classic Saiyan battle armour style we're used to but mixed with an organic and chrome looking android. He almost looks more like he belongs in a Saturday morning cartoon as the villain of the week.



So much like most enemies in the show and movies Turles is defeated with the Spirit bomb, which at the time I'm more or less fine with as it was a relativley new technique and this movie takes a lot from the Saiyan saga, but as the movies go on Goku always seems to win with a spirit bomb related move... This can get really tiresome but at least they have moved on from that technique as of late I suppose, there are elements surrounding the use of this move that I did enjoy however.

I liked that everyone didn't just hang back when Goku was gathering energy but they launched an all out assault on Turles even though they knew it was a futile effort. The whole point of the spirit bomb is that it could take a while to gather a huge amount of energy so leaves a huge opening for an attack against the user, most of the time villains won't just hang back and let this happen but something that always annoyed me was that Freiza just stood there for a number of episodes and let this happen. Turles on the other hand goes to attack Goku right away.

Having Goku fail with the spirit bomb first of all was actually interesting and shows he can't rely on it all the time in order to win, but having him then think to use the energy from the tree itself was a good touch, at least it explains how he could get so much energy so quickly right away but then again you could say if he is taking energy from the planet then why wouldn't he have already taken energy from the tree as it was already a part of the planet at that point? I know this is just a movie and the plot is not super important but it I always get a little irked by these sort of things, gotta take Anime seriously right?
The fight scenes in the film were overall some of the best in the movies, rivalled only by the likes of the first Broly movie. While they remain short the way the enemies fight is so much more brutal than anything we had seen at that point, it relied more on actual hand to hand rather than the beam spamming the series is known for. Turles is particularly brutal in the way he smacks people in to the ground and blasts that at such a close range, he also manhandles Gohan pretty fucking regularly throughout the movie, to me Turles is the antithesis of Goku in that he absolutely does not let up and perfectly encapsulates what I think of when I imagine the ruthless Saiyan race.


I think of the early four movies released for Z this is my favourite, the first movie feels like an extension of Dragonball, the second is pretty forgettable and the fourth is almost a total retread of the Demon King Piccolo story but with added movie only power ups like the 'false' Super Saiyan. Perhaps it's because this film focuses more on the early Saiyan saga kind of story line and features a similar group of characters and motives.

I absolutely love the Saiyan saga all round, more so now I have seen the original series because it's that bridge from the original to what Z is more known for, the crazy power levels and constant transformations. The Saiyan saga was the first time in the series that things felt kind of hopeless for the gang, the majority of the team had been killed by Nappa and they still had Vegeta to face after, Goku was no where to be seen and only three fighters remained.

While nobody dies in this film the same group who get killed by Nappa are brutally defeated early in the fight. Goku is around the entire time so it doesn't really convey that same form of hopelessness for the group but I can see that they were attempting to retread that same kind of plot line.


I'm a little unsure if I like the actual plot of the movie, specifically the Tree itself, like I understand why Turles would want to use the fruit to become stronger, because he comes across as someone who has removed himself from the Saiyans and therefore doesn't really care about the pride aspect of his people like perhaps Vegeta would, he is absolutely fine with using artificial means to gain immense strength rather than earning that power outright.

I guess he is even more a mirror of Goku because he is a lower class warrior, he states in the film he has continuously been eating the fruit from the tree after he plants it on multiple planets, so that suggests his gains are only due to that rather than him being strong on his own merit, perhaps he really was as weak as Goku and Raditz were at the start of the show, I think that's pretty interesting.

But I just found the idea of a giant ass tree as kind of dumb, I mean it creates a nice dystopian feel to the Earth visually in the film but it just looked goofy as hell sticking out of the planet like that, I suppose you could go all turbo religion and link it to the forbidden fruit in Eden and how Turles represents the evil surrounding that biblical story but I felt it could have been handled better.

One thing I can't stand about the movies and some of the filler during the latter of the Freiza Saga was Gohans pet fucking dragon, this dumb as fuck puff the magic dragon ass fuck comes swooping in all the time causing a ruckus and getting Gohan into trouble constantly.

I'm glad he gets shot up in one of the later movies, It doesn't help he's included in dumb little dance numbers with Gohan in the Lord Slug movie. Unfortunately he is in the film quite a bit and I feel he offers nothing to it other than something to detract from plot. The one good thing I will say about this Dragon is that I guess it does kind of go back to the way Gohan was with that dinosaur during his training with Piccolo as Gohan is this kind spirit much like his father and will befriend almost anyone or anything, I always thought these training episodes were pretty good.

I thought it was pretty cool that as a bi-product of Turles' ship landing at the beginning near a large wooded area, that it actually set the whole thing a light. It's pretty unusual to have something happen just because an enemy has arrived like this, but I enjoyed Gohan and Krillin using their ki as a means to fight against the flames and put them out, sort of like how Roshi put out the Ox Kings castle fire in the original series.

Don't worry about the forest and all the animals though, they just realise they can use the dragon balls to bring it back to the way it was, which is fine but you'd think if these guys are fighting people all the time they'd wanna save their wish to bring back a whole population or a friend or something right? This wish was totally wasted anyway as the Tree of Might just grew right after and fucked the planet up on a much wider scale than a forest fire ever could.

I can see why GT used the Shadow Dragons as a bi-product of the gang using the balls way too often. While they did use the balls I did like that the opening title screen of the movie showed a montage of them being collected rather than use too much time in that actual film focusing on their collection, so in that respect the pacing of the film was pretty good. The search can be interesting but I think at this point we've seen the journey to collect the balls way too much.


A great point used in the plot this time around was that Goku not destroying most of the planet when he was a child actually benefits the enemy as the seed of the tree needs a suitable host planet with plenty of wooded areas. I feel like that sort of element is usually absent from a lot of things where a positive actually creates a much larger negative for the protagonists, however you could argue the points about the Shadow Dragons creation is pretty much this in GT as I had already mentioned, I'm all for this sort of thing though.

I don't know if it's just me but I always like when a villain asks the enemy to join him/her, it kind of makes me imagine a scenario where the good guy does join them and they fuck up the galaxy together, I guess a lot of the time it's just a desperation tactic where you'll probably end up killed but in the case of Vegeta and Turles when they offer it to Gohan it almost seems genuine as they want to keep the Saiyan race together and keep it strong.

Although the only reason Gohan as a great ape was stopped was because of that dumb dragon, which is somehow an easier way to stop him than his own dad screaming at him, I liked that Goku states the reason he and his son care about the dragon and therefore every living being on Earth is because they're earthlings and not Saiyans, you can tell already that while Goku is still coming to terms with being a Saiyan that he will always identify as an Earthling deep down.

You know as I've gone on I feel like I've listed a lot of negatives about a film I claim is one of my favourites in the franchise, and I still do love this movie and that has not changed but having rewatched it for this review I can see a lot more issues with it than I remember.

That is not to say it is in any way a bad movie and not worth a watch but perhaps like with most of the films you need to know what you're in for while watching it. I think if you're going to rewatch something like the Saiyan Saga then perhaps this film is a nice way to end it all off on as it just feels like a retelling of sorts of that saga anyway, but on it's own merits it is still quite enjoyable.

The fight scenes alone are amazing and way better than some we see much later on in the series, the brutality of it all is exactly what I expect from a warrior race and perfectly encapsulates what I want in a villain, none of this honour bullshit these guys just don't care and will be as ruthless as they need to be to get the job done.

But the main reason I like it I think is because it feels like the last point in Z where the show feels like the original series, I feel like it is a great end point to that era in the show and also nicely sets up the bigger threats to comes like the battle on Namek, Goku remains a man who has discovered his heritage as a member of a warrior race but also remains true to his ethos of being a protector of Earth these are both huge points in the Namek saga that was soon to come.


Friday, 9 October 2015

The Halo Series: Just Hear Me Out For A Second



It's been a while but rather than review something this week I wanted to talk a little about a series that means a lot to me, while I understand Halo is not really as popular as it used to be to a lot of people and many even think it needs to just go away, I really enjoy the series for a number of reasons. To me Halo is a lot more than just a few shooting games where you're some dumb fuckin' space marine, it's an interesting world with a deep expanded universe, it's a place I've been able to just chill out with friends and it's a place where I can generally find something new every time I play the campaign surprisingly enough.

I got in to Halo when I got a Xbox 360 and honestly I did not give a fuck about FPS other than the few times I'd played Goldeneye on N64, I remember I was more excited about a fucking Naruto game at the time, so I called my friends over and we played it a bit and over time a thought 'hey this is actually pretty fun'. Shortly after I was convinced to get Xbox Live and from there I was totally sucked in to the whole experience.

Halo 3 was a special case for a lot of people who began with it I think, at the time of release it was really showing what the 360 could do and it was impressive, but for me the whole online aspect of it was unbelievable, Id never really had anyone to play multiplayer games with but now I could just play with anyone I wanted whenever I wanted, holy shit this is amazing. For the 15 year old me it absolutely was, I used to get so into the games online and I've honestly met people on there I still speak to to this day.

But I think what made it extra special was the inclusion of forge mode, this mode allowed you to in most cases have a blank canvas of a pre-made map and allowed you to mess with values and move structures etc. However it is not as in depth as it sounds but players really went above and beyond with their maps and game types. I remember playing one called Fat Kid where the enemy was a super slow player who had like a million shields and everyone else had to stop him from getting near them.

Another was a house made of parts to look like Will Smiths house in I Am Legend set to the zombie game type and after a set amount of time the whole 'house' locks itself down so whoever the zombies are they have to figure out how to get in. It's things like that that honestly keep the replayabilty to games, I love when communities get together and do this kind of thing it really makes the whole experience special. It's a shame however that after all this time none of the other games, even with their own forge which is way more in depth have ever reached this kind of popularity.

I guess this is why even after all the issues the Master Chief Collection had or even still has, I love it because it's the closest I've ever go to reliving that experience and is a nostalgia trip to me, I know having nostalgia over Halo 3 is weird but it's almost been 10 years man...

Halo 3 is just one of those games I can pop in and play a campaign level of any time, I've done it so many times and honestly me and my friends used to just play levels to mess around and at times try and exploit glitches, I know one time we would tea bag the prophet near the end of the game so much he would fall through the floor and look like he was jacking off, simple things for simple minds right...

Sometimes we'd just explore shit and try to reach areas you're not meant to go to just to see if there was an Easter egg like the ones of developers dancing or certain music from other Bungie's games playing if you sit in a certain area for a certain time. Yeah this game is just another FPS to some people and maybe it would have been to me if I had played it at a different point in my life but I still really enjoy the experiences I got from it and still wait for the day another game can reach that sort of level in terms of online play.


The expanded universe is for a lot of fans where this series shines and while I used to think the idea of multiple novels about a dude who just runs and shoots would be absolutely as bad as they sound I was told to read the first book 'The Fall Of Reach' which came out around the same time the original game did and is what the Reach game is loosely based on. Honestly it took me back to when I used to read the Star Wars books all the time as a kid but it actually felt a lot more adult, it dealt with themes I never really thought about in a Halo game although they were always there.

The Fall of Reach acts as a prequel to the game and not only gives you an in depth look at the UNSC and how it operates but also the Spartan project and how the sacrifice of abducting huge numbers of kids and pretty much forcing them into painful training and augmentation was the last line of defence the Earth had against these aliens who were just decimating most of the human population across the galaxy. But even before the threat of the covenant it shows the Spartans were actually just to combat other humans in their war against the colonies and infighting.

I think the best character in this book is Dr Catherine Halsey, a huge character to the series but one that only appears in a few games, she is responsible for the Spartans and to many is arguably 'worse than Hitler' for what she did to those kids, but then those kids have won countless battles for the Human race and arguably saved the Earth a dozen times. I think this theme of doing 'bad' for a potential saving pay off is great and from the other books I've read it is something touched on quite a bit.

I think Eric Nylunds work on this Novel was absolutely fantastic, honestly I think it would stand as it's own as a great Sci-Fi book even if Halo never got a game. I recently read the sequel to this novel called 'First Strike' and while it was not as memorable as the former Nylund again did something amazing with the world that this series created, sure at the time it was pretty open and new but he really helped craft a lot of the lore of the series. I think what's special to me about these books is that while is gives backstory and detail it features Chief in an element absent from the games, with his squad.

Blue team have been with him since the beginning when they met as kids going through training but they've never been touched on much in the games other than a few nods, they're Spartans just like Chief and some are better than him at certain things like sniping and more. The way he actually bounces off these characters with the kind of shit you wouldn't expect from an almost (at the time) silent protagonist is great. While Halo 4 does have Chief become a more talkative person in retrospect it doesn't bother me because I've seen what he is like in these books, it doesn't make him feel like a different character to his game counterpart though.

I think Halo 5 excites me the most because it's going to focus on Chief and his squad, finally we can play as Blue team and others can understand what I mean. Well maybe the games will put their own spin on it but I'm still excited for sure. I think I enjoy the books too, even outside of Nylunds work because they actually focus on new people and give an in depth look at them, other Spartans other UNSC personnel or in some cases the enemy itself.


Perhaps that's why I find Halo: ODST to be my favourite single player experience. I absolutely love that in this game the stakes are higher, you're not playing as some super buff Spartan you're a much weaker but still skilled ODST. You're part of a group and you all have your own character traits like the tough one, the funny one, the commander, the sniper and then you, The Rookie.

While the Rookie is an entirely silent protagonist you actually don't play as him all the time, the game has you stuck in a city where the majority of the occupants have been killed or have long since escaped, you're alone and lost and you've got to solve the mystery of what's happened since you landed. This semi detective style story mixed with the sombre Jazz music and rain falling make the atmosphere absolutely phenomenal to me. It really helps convey the feeling that you're alone and need to find your squad before it's too late and the whole city is glassed.

While the city is over run with the enemy it doesn't feel like a horror game or anything but at times when you're in this 'free roaming' hub of the city as you look for the actual missions you can use your surroundings to sneak around as well as your silenced weapon, while in some respects you could do this in over games if you felt like it, sometimes in this game it feels almost necessary, especially on harder difficulties. I think that having the night vision function also helps convey this feeling that you're to sneak around and be a bit more tactical about the situation if you want to.

This game is a glorified expansion and I'm fine with that, it takes the great game play of Halo 3 and just makes a neat little side story out of it, I really love just walking through the city and hearing a bunch of audio logs about what went down there, while the game is not just a single player experience and does have a firefight aspect to it where you fight wave after wave of enemy I only really appreciate it for its atmosphere, story and characters, I think a lot of people may like that half the cast is from Firefly too as I know I do!

What I do like is that while a lot of these characters have not really appeared in any other game other than Buck briefly in Halo Reach, there are options to find out more about them in some of the expanded universe. Luckily though Buck will also return as a part of Lockes team in Halo 5. While I don't like Lockes team just because it isn't Blue team I know that when it comes to a co-op campaign I'll be fighting over getting to play as Buck, I just hope that while this game looks to be taking a more 'serious' approach to squad based shit that Buck still retains all his witty remarks along the way.


While 3 was the first game in the series I played and I did play Reach after it I was really anticipating the next numbered instalment but honestly I was also really sceptical as Bungie had just left to work on new shit and a new studio 343 industries had taken the reigns. To be fair they took over half way into Reach's life span and they seemed to be doing okay but how would a game under their total control turn out, would it really change that much compared to previous iterations of the series or would it be able to keep the same feel?

Of course I got Halo 4 on the day of release and I thought the Campaign of Halo 4 overall was quite good, It didn't reach the levels of other games and it did head in a new direction with making Chief care almost too much for his fucking blueberry waifu to the point of cringing, but on the other hand It did kind of humanise him to a degree only seen in the books at the time. I don't necessarily feel this is a bad thing, I think we have too many games with silent protagonists or almost silent protagonists and while some games can still convey a story with them I feel Halo suffers.

What I mean by this is that of course I get it, it's an FPS there isn't much time to convey an in depth story between all the shooting but because they've tried to humanise Chief more I feel this game does quite well in conveying the story of this 'ancient evil awakens' shit that is only really mentioned here and there or in the expanded universe, I don't know I guess it feels more mature in that it's taking these steps to go more in depth.

I think 4 looks amazing even on the 360, it absolutely pushed the 360 to its limits graphically and the scenery on every single player level was honestly breath taking, like the moment you arrive on a planet and reach a clearing to finally see the terrain you're dealing with I just had to stop and look around for a while it just looked great, while other games have done this and done this just as well I think to see this series reach that level was a fantastic moment for me, I can only imagine how fans since the original game felt.

Game play wise I loved that Legendary difficulty was actually super fucking hard at times, I mean Legendary can be hard anyway but the new enemy in this game the Knights were like rage inducing, just to have them teleport when you're about to finally kill them or suddenly have them appear in your face with a shot gun was fucking infuriating, but I loved it. I loved that there was a challenge to it in that way, while some people might call it cheap, when I play the hardest difficulty I want it to actually be really hard.

Multiplayer wise I can totally see why people did not enjoy it as much, Ordinance drops rather than having weapons spawn and it be a power play was a lot to get used to and playing as Spartan IV's was lack luster, they just look too shiny and like they're made of fuckin' plastic and rubber. I didn't like the customisation aspect at all though especially in terms of your own Spartan. How do you go from cool looking bits and pieces to add you yourself in Reach to shitty fucking parkour shit and Evangelion helmets.

I enjoyed that Big Team Battle was as popular as it was throughout as I always find it drops off pretty quick and honestly Halo 4 did the best job with the infection game type, if you become infected you actually become some sorta Spartan Flood Hybrid and it looks creepy as fuck, way spookier than a fast Spartan with a sword that's for sure. I dunno overall I was happy with the experience this game gave me but I think it was a case of 343 finding their feet with the series and I think they've had the opportunity to learn from their mistakes, the question is will they actually change.


What I like is that both Bungie and 343 have tried to do something different with the series over the years in terms of spin off games with the likes of their venture into the RTS genre Halo Wars. Now with this game I enjoyed it for what it was, a surprisingly decent RTS on a console where there are honestly not enough of  the genre any more. Personally I'm terrible at them and I never actually beat the game however I still enjoyed what it tried to do and at the time it had some of the most stunning cutscenes in a 360 game. I'm actually quite looking forward to the sequel and hope it's as fun as the original.

A few years later another foray into a different genre was released,  a top down shooter called Spartan Assault. I was never really interested in it at all  when I first heard of it but they eventually gave it away for 'free' on games with gold so I gave it a shot, honestly it wasn't anything special but I can forgive that as it was originally a tablet game, for a tablet game it's pretty fun! Honestly though the most fun you can have is the multiplayer where you just fight hordes of flood, I have never had a Halo game depict the flood as more terrifying than this game did, just to have literally thousands of the fuckers surround you and your buddy is amazing.

If they ever reintroduce the flood in the series they could take a not from this game in that respect. They have made a sequel to the game on IOS and Windows phones but I've not played it myself, I'm sure that again it's nothing amazing but perhaps for a mobile game it's alright.

I think one of the greatest parts of the series as a whole has to be the score, Marty O'donnell has done a fantastic job with this series, especially in ODST as I mentioned above and I think even without him in Halo 4 the music, while different was still on the same level as it had always been. I feel like this is a series with music that anyone can enjoy regardless of if you play or enjoy the games or not, Id honestly recommend listening to the ODST soundtrack some time, especially on a rainy day just the use of Jazz mixed with the 'epic' kind of feel you're used to in other Halo games is honestly a perfect match for the atmosphere that particular game puts you in.

I think the games title screens are usually the best in terms of the score, I can remember the countless hours ive been sitting in a lobby with friends and just hear the Halo 3 score playing over in the background, like it's still nice sombre kind of music to signify that at the time this was you 'finishing the fight' but it's also this kind of music that makes you feel yeah I'm about to go online and just fuck about with friends, no game has reached that kind of level for me where you are just so in to the online aspect and I think the title of the song 'Never forget' is absolutely fitting on so many levels to me.


So we're done with the games and the expanded universe in terms of the book but what about an area that's still finding it's feet within the series? I'm sure you're familiar with a bunch of trailers from the series that use live action scenes in order to briefly get people hyped. I remember seeing a bunch of these around the time ODST was being released and I just thought 'wow, these don't look half bad!' I guess that's why a lot of people were always asking Bungie/343 to make a movie out of the games if they could look this good.

But we've not had a movie yet, I actually hope we never do because there is just so much they could do with the games or the expanded universe itself that I feel this would work way better as a episodic thing, be it online or an actual series.

So far there have actually been two series produced, Forward Unto Dawn which was made to coincide with the fourth game and Nightfall which was made to coincide with the MCC. Now I really didn't think the first series would be any good at all, it was set before all the games and seemed to just tell the tale of a bunch of grunts going through training it looked a little low budget too so I really thought we'd be getting a throwaway story rather than anything too interesting.

However Forward Unto Dawn was actually really really good, It did look sorta low budget at first and the first episode was just okay but as it progressed and Chief joined in it actually kept my attention the whole time, I was kind of bummed out that it ended really because it felt like what I'd read in the books but finally in a live action format. Now I'm not saying it's for everyone but I know people who are just in to the games as a thing to play when they're bored who have watched it and in their own words taken the time to message Halos Twitter account and tell them how much they liked it.

Personally I don't think it's something that you could enjoy if you're not in to the games at all but who knows if you want a concise sorta self contained story that's only a few episodes long you may enjoy it, it does bridge into the fourth game at the end but that should not really hinder your enjoyment of it.


Now the more recent series, Nightfall was meant to be this big budget thing with named talent attached to it... but it sucked. I mean the acting was fine and the budget was clearly there but I just felt the it could have been something so much more. It followed the story of Locke before he becomes a Spartan in Halo 5 and the first episode is quite good as it has him in a city hunting down an elite, but it soon changes into a kind of survival horror show where a bunch of people are stuck on a planet and need to escape.

Now that sounds okay so far but it soon just becomes this predictable thing where someone betrays one of them and oh no the alien found us now can you guess who dies. I was quite surprised that something with this budget and Ridley Scott involved as executive producer could be this bad compared to the lower budget show that came before it.

Now there was an Anime series named Halo Legends but I've not really watched it so cannot say a lot on it other than it's a bunch of short stories animated by different studios kind of like what they did with Batman Gotham Knight years ago. I should really get around to watching it some time I guess.


Now on to the new game, I can't help but be super excited because it's Halo and while I'm someone who enjoyed Halo 4 overall, I can see why a lot of people would be sceptical about Halo 5. Maybe since 343 took over the standard hasn't been met as well as you'd hoped or you weren't feeling the changes made but I feel like 343 have had time to learn from their mistakes and in a lot of cases they have, such as removing ordinance drops from multiplayer and making some more arena like levels that are more common in the earlier iterations.

I played the beta and honestly I was putting it off, I didn't think it would be a good experience but it was great, it was way closer to what I thought it should be. It relied on weapon placement and smaller arenas rather than huge maps and having to earn a certain weapon through being good, which if you're new is just going to put you at a disadvantage more than anything. There were some things I was a little annoyed at like the 'dudebro' attitude of the Spartans before the match but 343 have taken the criticism on board and said they would give the option to make them silent, which I think shows that they are trying.

I'm quite looking forward to the new game types like the one where it's pretty much a big team battle but with enemy AI included, it's something new to the series and while it's still run and shoot stuff it's trying to be as refreshing as it can without deviating from what makes the series popular with fans and I appreciate that. I'm almost proud of 343 because they're trying, while they may not succeed they're trying to give the fans what they want.

This games campaign feels like it's for the die hard fans, it incorporates not only the latest TV show with Spartan Locke but also finally brings the expanded universes characters like Chiefs comrades to the games, finally we can act out the squad based game play we'd read about in the likes of The Fall of Reach and First Strike. While I don't expect it to literally be a case of switching characters on the fly etc I think I'm just happy to have these characters included finally.

Not only is the inclusion of these characters great but the whole 'Hey Chief is a dick and we don't like him so fuckin' kill him' from ONI is great, it's great to see the fall of a hero that's only due to false propaganda produced by those you served and protected for year, I kind of want to see Chief pull a Big Boss and go Nuclear against ONI, although I doubt that will ever happen, I'm sure at the end it'll be a case of Locke and Co joining forces with Chief after they realise they're in the wrong I'm just happy to be along for the ride. But if Arbiter dies I'm gonna be mad as hell.


There is one part of the franchise I've only recently discovered and that is the Hunt the Truth audio logs online, I mean they're only for turbo fans really but they come out every week for a set amount of time and show unique perspectives on the story between Halo 4 and 5. While I've never been one to listen to audio books or things like that this series is actually really well done, it's well written and acted by all those involved and I believe season 2 even has some bigger name people involved like Mark Hamill. Although it's not an ARG it reminds me of the ones they used to have back when LOST was airing, just a neat little thing for those who really can't wait for the next instalment of something.

Before I did wrap this up I wanted to get my friend Liam involved as he's the biggest Halo fan I know, I've never known someone to be so down to play a single game or be so into the 'lore' of something as this guy, to be fair it was him that got me in to this series and him who talked me in to getting an Xbox 360 for Christmas way back in 2007.




Q: What got you in to Halo?

A: I first got into Halo on the original XBOX, I remember getting it mainly for burnout and seeing Halo as a side game to play. Eventually I got bored of burnout and slapped in the disc, I was pretty much immediately captivated I had played fps games before on console, mostly n64 titles, but Halo was the first time I felt in control of my actions in an fps especially on a controller. There were things not in other games at the time, the music, the large landscapes and mostly the sense of scale and mystery. It really hit home as soon as I jumped off the pelican in Silent Cartographer and stormed the beach with the marines ever since that moment I knew I was in for the long haul with this series.

Q: Why are you still so interested in Halo after all these years?

A: For a majority of people Id think they'd say it was the multiplayer draw of Halo that kept them interested, we've all heard stories of Halo lan parties and hauling Xbox's over to your friends to play some CTF on Blood Gulch, but no one I knew played Halo or had the know-how of setting up LAN so I was really drawn to the story, the characters and the mystery of it all, I could walk around the games 2nd mission 'Halo' for hours just searching the tunnels and bases, neither of which were natural formations.

The story and lore only expanded with each iteration, I've read the books, the comics and watched pretty much everything Halo related that's important to the lore. Obviously by the time XBOX LIVE was in full swing I got way into the multiplayer side of things clocking around 30 full days game time in Halo 3 and way too many custom games to count. This combination of addictive multiplayer and story that while seemingly simple on first pass through gets more intricate the further you dig, the terminals in Halo 3 are a great example, fleshing out characters that even to this day are mostly unknown unless you're really into Halo lore.

Q: What is you favourite and least favourite title and why?

A: My favourite Halo game is without a doubt 3, the conclusion of the trilogy I started when I was 9 was a powerful moment, the build up to encountering Truth and fighting off the two scarabs is a moment in scale I believe hasn't been matched in a Halo game yet, the Arbiter finally concluding his revenge of the traitorous prophet, the reuniting of Chief with Cortana after fighting through the hell that is 'Cortana' (still adamant this is one of the best levels in Halo) a moment which in my mind
humanises chief more than any other moment in Halo. 

The whole game just had this grand scale about it that made it truly feel like we the player was finishing the fight, who can forget storming the Ark, taking down the towers on The Covenant and the final warthog run is the root of the best gaming experiences I've had, especially the vidmasters, 4 people on ghosts last level on legendary anyone?. The multplayer too was in my opinion the most balanced and fun Halo has been, BTB on Sandtrap ramming elephants into each other, the custom games and hours of playing infection on Neville's House or fatkid. 

Simply unmatched custom games and feeling of scale. Halo 3 ODST is my personal favourite campaign in terms of standalone story, the intimacy of New Mombasa, the detective noir-esque atmosphere and Marty's best score to date gives ODST a special place in my heart but as a whole package Halo 3 just edges it out


Now my least favourite? Halo 4.

The campaign of Halo 4 did a lot of things right, it continued to story of Chief from the only logical point. However it feels like 343 changed stuff needlessly just to stamp their impression on the franchise. First off the Mjolnir armour changes, this was explained away with nanomachines and cortana manipulating the suit while in cryo, which is an explanation that never sat right with me, another small nitpick of mine is how when waking in the beginning of the game while are all the weapons available on the remains of the Forward Unto Dawn the new more modern variants? I feel the intro to halo 4 would have been so much better if until Chief met up with the UNSC Infinity he was still in the old Mjolnir MKVI and using the 2553 designed weapons, it would give a much better feel of transitioning to a new era in Halo.

The way Chief was more humanised in Halo 4 is something I am both for and against, for me the appeal of Chief was that he didn't talk needlessly and when he spoke you listened as it was so rare to hear John converse (which is why the scene at the end of Cortana is so powerful)
thats not to say Chief in Halo 4 wasn't likeable, it just felt like he was speaking where in previous games it wouldn't be needed too. The introduction of EU characters such as the didact and librarian also felt rushed especially to those who hadn't read in depth in regards to Halo lore. The multiplayer is another can of worms, needless removals of Halo staples like map control and equal starts in favour of more 'modern' features a la CoD, ordinance drops as rewards for kill streaks and the butchering of the Jetpack? No thank you 343 I can handle sprint but keep tradition alive.


Q: What game had the best multiplayer experience?

A: Halo 3. Anyone who says anything else is wrong. end of.
The custom games, the coop campaign, BTB on Sandtrap, Shotty snipers on the pit, Jenga on standoff, Fat Kid.The forge was revolutionary and the way the community utilised it still impresses me. 30 days game time spent on Halo 3 and I don't regret a second.


Q: What game had the best Single Player experience?

A: As a standalone experience the best single player for me is ODST.
The intricacy of navigating new Mombasa alone or in a group as an ODST is a sense of exploration probably unbeaten in Halo, the slow unravelling of the mystery and your squad's fate
make for some unique story telling.

It was such a shift from playing as a 7ft tall super soldier to a honest to god Helljumper, always one of the most interesting units in Halo with the coolest armour design getting to experience the war
from the perspective of an ODST forced the player to utilise different tactics, when you were the Chief you could take on a Hunter in one to one combat, as an ODST? your best bet is quick waves of aggression and then retreating back into the darkness waiting for your next opportunity to strike.

The music itself was such a huge propellant of the experience, Asphalt and Ablution, Neon Night, Skyline. All tracks that just add to the sense of being lost, isolated and experiencing a more intimate experience. Halo 3 was great at ending the trilogy but ODST just felt like a way more personal and human tale within the Halo universe.

Q: Do you think 343 are doing well with the series now, how do they compare to Bungie

A: 343 to me are trying to stamp their identity on the Halo franchise, to make it truly theirs they take risks and big steps where perhaps it isn't needed, Halo 4 is an example of stuff being changed for little to no discernible reason other than to let the fans know that this is now 343's Halo and no longer Bungie.

Its not all bad I liked a lot of what 343 brought in and as a first shot at a Halo game 4 is pretty damn good but had obvious short comings. Halo 5 has me pretty damn hyped as they seem to have learnt from a lot of mistakes with 4, they are still taking pretty big risks but are keeping the core of halo intact.

Comparing 343 to Bungie I'd say Bungie did it better, they knew that the player wanted and knew what to show them and what not. The terminals in Halo 3 are a fantastic example, if you just want to be the Chief and finish the fight you could but if you want to know the intricacies of Mendicant Bias, the implications of Forerunnner actions then that was also there very cryptically hidden.

I also feel like 343 try to overload their games with features and needless fluff whereas it has been shown the best route for Halo is to keep it clean, keep it simple but deep enough to get your teeth into, how many people truly preferred the multiplayer system of 4 to the Bungie trilogy?
How many preferred the designs of Halo 4 to the original trilogy?.

343 could surely surpass Bungie, as of right now they are only on their second shot at a mainline Halo title but they need to learn to limit themselves and not splurge too much and overcomplicate the series. The last thing any Halo fan wants is meaningless milking of what is pretty much the video game equivalent of Star Wars.


Q: what is your favourite novel, if you had to get someone into the novels which one would you suggest and why?

A: My favourite novel right now is probably Last light or Broken circle, these being the last two I read. Last light just grabbed me because im a sucker for the other Spartans in the Halo universe especially Blue team. Last light is just a great story in how it addresses peoples fears about the Spartan's abilities but also shows how, despite how some may think, the Spartans are a lot more human and approachable than you would think, Fred 104 truly cares for the Spartans and soldiers under his authority and is not the 'demon' Spartans are made out to be by their detractors, plus is has ONI shady business which is always great.

Broken circle is a fantastic read for those interested in the covenant side of the story and shows how splintered the Sangheili truly were on their allegiances with the covenant, rebel uprisings, more detail on the great schism/ Covenant civil war and great character development for races we never really got an in depth look at like the San Shyuum.

If you want to get into the extended universe of Halo I'd recommend starting with the Nylund trilogy of The Fall of Reach, First Strike and Ghosts of Onyx, avoid the Karen Traviss novels (the Travvisty) unless you're a huge halo lore buff


Q: What is your favourite song?

A: One Final Effort from Halo 3, If there was ever a song which just sums up the Halo experience so well it would be this one, the way it starts off with the piano and then escalates into this epic gives such a rush and still evokes feelings today when it plays during the scarab fight on 'The Covenant' just compliments what is happening on the screen so well, rarely does a game use music to match the players actions and thoughts as well as the Halo series and One Final Effort is the pinnacle of this, whenever it plays you truly feel empowered.

Special mention: Siege of Madrigal, while not strictly a halo piece this little melody has appeared in every Bungie made Halo game and is a great tune that really brings more personal and intimate feelings to the surface.

Q: What are you looking forward to in Halo 5?

A: The first in game appearance of Blue team is about 90% of the reason I am hyped for Halo 5, seeing what is without a doubt the most efficient, professional and deadly Spartan squad together playable for the first time is amazing to me. The hunting for Master Chief angle and his true intentions, the mystery of it all just has me hooked. Why has Chief gone AWOL we all know he has a reason (a pretty damn good one too I bet) and why are ONI so adamant in bringing him down, to the point of creating a specialised group of Spartan Headhunters. It's just nectar to me I want to unfold the truth, delve into the intentions of characters, and I really want to see Sarah Palmer taken down a notch.

Q: Where do you want to see the series go next?

A: Its hard to know without playing 5, hopefully 343 don't write themselves into a corner or replace Chief as the face of Halo. I would love for a scenario which sees the remaining Spartan II's/Halsey etc, anyone who isn't an ONI lapdog really take on the Office of Naval Intelligence and its corruption.

Also Rainbow Six ODST when? get on it 343.

So you can see why I got this guy involved on this post, man loves his halo, but the reasoning is the same for me, the series overall was my first jump into the 'online' generation of consoles. While I actually had no idea I would ever enjoy this game let alone an FPS I'm glad I gave it a shot, I played it pretty much every day during the first few years of Halo 3 and I don't regret it, I remember being near the end of high school and just talking to people about all the cool shit I did in it on forge, you could have hours and hours of fun on custom games.

I think the multiplayer aspect is still and will always be the seller for this game for me and for most people but I have to say the more I play the single player campaigns or read into the lore of things I really do appreciate what Bungie originally did and what 343 are trying their best (arguably) to continue the legacy of. I don't know if Halo will be around for years and years to come, but I'm sure Microsoft won't let their main exclusive go just yet. I know though that even if the next few games are shit it won't dilute the enjoyment I had for the series and more specifically Halo 3 and it's online.

I don't like that because a series has a few bad titles or even only one good title in the series that this has to mean liking the franchise at all is a negative thing, games are what you make of them and if you enjoy something even if we're not talking about games you should just enjoy it, don't let what other people say hinder your experience of something ever.

If you made it this far thanks for listening to a couple of nerd ramble about an FPS game, I hope it explains that to us it's a little more than just a first person shooter and a whole universe that we're pretty engrossed in.