Showing posts with label ps Vita. Show all posts
Showing posts with label ps Vita. Show all posts

Monday, 24 October 2016

PSVR



So I bit the bullet after being on the fence since its announcement and bought PSVR, I had a little money left over from my recent trip to Japan (It was great) and saw an online store I use a lot had some of its day 1 stock left so I thought fuck it why not? I like new technology and I'm interested to see what Sony can do with VR.

If you’ve read my article on the Vita and why I believe it failed you’re probably already aware of why I was on the fence, the crux of that article was Sony do not market portable consoles well in the West and drop support for it altogether eventually, I still have this fear in the back of my mind that VR is literally just a gimmick for Sony (and an expensive one at that currently) and I’ve fucked myself believing only a few games will ever properly utilise the technology, it’s too early to say that of course but the thought is still there.

The main reason I was so hesitant to buy it was the price I think, It’s to be expected with new technology so close to the launch window and I know it will get cheaper eventually but I was one of those people who did not have the PS Move controllers previously or the PS Camera so I had to get a bundle with those included. I think I paid approx £400 for all that and Batman VR. I’m actually still waiting on my delivery of the two Move controllers because they are sold out EVERYWHERE in the UK but thankfully every game I own can be played with the PS4 controller and I’ve found it to work fine, I’m sure the Move is better for the immersion but hey it’s optional so far!

My thoughts on virtual reality before the release of PSVR were indifferent really, I saw it was becoming a thing and really taking off but I thought it was all for PC and I don’t really play games on the PC so I would think ‘oh looks cool’ but never imagine owning any myself, I did have a brief go on the Oculus Rift at EuroGamer Expo about two years ago. I couldn’t tell you the name of what I played but you were sitting in a helicopter and flying around a Cartoonish looking city, there were objectives but I just messed around and what stood out to me was flying as high as I could, looking down and getting a bit of vertigo, it was amazing! then letting myself drop to the ground and generally flinching on impact. I knew at that point that VR could really become something amazing.



Moving back to my device I found the headset very comfortable to wear, I’ve only played for maybe an hour and a half tops at a time or less and never found any discomfort, I am so happy it easily fits my somewhat larger than average glasses with no negative effects such as outside lighting coming in, I found the headset to be easily adjustable and each person I have allowed to try it has never made any complaints about how it feels when applied, the only negative aspect of it is the wire attached to the headset, it kind of just sits there at the side of you and is always brushing against your shoulder, it’s not uncomfortable it’s just always there but it makes for easy access to adjust the built in Mic and volume control as well as the standard headphone jack.

The parts that come with the device are quite simple to hook up but you better have room for a bunch of wires because there are a hell of a lot, I still haven’t put mine in the perhaps best position yet but I certainly need to as there are bound to be a large number of tangled wires in my room if I’m not quick, you’re probably way better with you wires than I am but there will still be a lot of kit to connect to your TV and PS4!

I currently have three games for the device not including any demos which I just wanted to briefly touch on. I’m happy there was a free full fledged game available to download from the store upon the release of the device Playroom VR. It's just a collection of mini games which are mainly based around multiplayer experiences, I think it is a great game to show to friends and get them involved in fact I think this title will be like Nintendoland to me and my friends, every time we get together we play it, it was included with the Wii U and just focuses on short mini games that let you know what the console can do, they're really quite similar. 


I got that Until Dawn Spin off  Rush Of Blood as it was only £15.00 and I knew it was not going to be like the original (which I’ve not played still!) I knew it was an on rails shooter and usually I don’t like them but I thought Hey it’s VR it might be better suited and it certainly is. It’s a budget title and it’s a great game to test out VR with, there are minimal jump scares but it’s nice to be able to see what VR can do in terms of shooting games, I think it would be way better if I had the PS Movecontrollers though and a fair bit easier to move both arms independently rather than having to do a whole load of stuff in order to make both guns aim different ways.
Batman Arkham VR is by far the most immersive experience I have had on the device but it really is not the game I thought it would be and it is only an hour or so long if you’re just doing the story and not bothered by collectables and such but my god I felt like Batman!, I sat for ages after the suit up sequence and just marvelled at the intricacy of the Batcave, picking up all the things at the Bat-Computer and just being truly being the worlds greatest detective. The game is basically the Detective mode from other games and a walking simulator in some respects rather than the typical Arkham experience I and many others expected!

I really didn’t like that I can’t actually walk in the game though!, there is no free movement in that sense as you just click a button and teleport forward like 6 steps or if  I want to change my perspective and this really took me out of it a lot. The only other issue I have is that it was short, I’m sure Rocksteady are done with the franchise now but I would have loved more time with Arkham VR as it was one of the best batman experiences I’ve had.

The shortest experience and the one that has given me the most hope for the device is the demo ‘Kitchen’ which is yet another Resident Evil 7 demo but this time just for PSVR, it’s not really a game as it’s about 4 minutes long and you’re just tied to a chair while sitting in a ratty disgusting kitchen, there is someone else with you and, well I wouldn’t want to spoil it but he doesn’t have the best time with what’s in there with you, all I will say is don’t look up! The jump scare I got from this short demo solidified my purchase of Resident Evil 7 for sure.



The device has been really popular with my family, they all wanted to try it out as soon as I told them about it, they don't play Video games at all either, the last they played was the Wii and Wii Sports. I think PSVR if it were cheaper certainly could be as popular as the Wii was at launch because it has that new wondrous technology and sense of inclusion with it, I couldn't tell you if it has been marketed that way but when I see the enjoyment my family and my Girlfriend get from it I can't help but feel it is like the Wii, hopefully it won't fizzle out like the Wii did for many after its initial year of release.
So do I feel VR is the future? I’m still not sure really, I think enough people need to be given the chance to demo it properly, I know some companies (GAME in the UK) are charging people £5 for a 15 min try out of it which I understand in terms of not wanting people to hog it and then not buy but it makes it a bit less accessible for those who do want to try and may even put them off if they have to pay. If enough people try it word of mouth spreads and more sales are made which will make the device more popular and get more support from developers and Sony.

Right now I think we are on the honeymoon period, it’s had a good number of launch titles and functionality with other games but this needs to continue, they can’t let it wane too much like they did with first party Vita Games they need to continue to nurture this device as much as they can because there are some really amazing experiences just waiting to happen and some that are already available to you if you give it a shot.

I’d say right now it may be best to wait unless you absolutely must try it, With Resident Evil 7 coming near XMAS with some decent VR support it may be best to wait and see if there are any Xmas deals for the device and that game but honestly I’m in no way disappointed with my purchase, it was never going to replace my PS4 it was just going to enhance my experience with it and provide some unique ones along the way, I’m thankful we live in a time where this can happen and it makes me excited at the thought of what is to come, I know Horror games are the hot ticket currently and they certainly work well in VR but I’m ready for some really immersive games to be made by the right people!




Twitter: @DetestChan
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PSN/XBL: ScatmanBegins

Wednesday, 7 September 2016

PACMAN 256


This week I wanted to briefly talk about the latest Pacman game, Pacman 256 and why I’ve been really enjoying it. This game started as a free to play mobile game for phones and tablets which was based around the infamous glitch in the original game in which if a player reached level 256 the game would give you an unplayable and unfinished level which was half taken up by numbers and letters, your aim in this game is to continue on an endless level as the glitch from level 256 chases you.  I found myself quite addicted to this game but only really bought it because it was on sale at something like £3.50 in the Retro sale on PSN so I just wanted to share a quick few thoughts

I first played Pacman on the Sega Megadrive (Genesis) with the TENGEN game Pacmania, which I think was the first ‘3D’ Pacman game when it was originally released in arcades, it was literally the same as the original other than the way it looked really. It was the only Pacman game I’ve ever actually owned and I really enjoyed it as a child but I could never really get very far so I guess in a way this game brings back just a little of that nostalgia and childlike wonder. Speaking of Pacmania, 256 features A number of cosmetic skins for the layout and characters, one of which is Pacmania so I think that’s what’s helped to fuel this nostalgia.

I don’t play mobile games really, well not on my phone at least. But from what I have seen mobile games based on existing properties are generally not great as they are sometimes too simplified and/or detract from the established game play the original is known for, for example the new Katamari game which is more of a endless runner game than your typical Katamari title. And with this title You can totally see this was designed as a mobile game above all else but that doesn’t make it a bad game to me, Pacman is a really simple concept and I’ve found this game to be a really refreshing take on it, to make it an endless runner game of its own but in the same almost maze like structure of your typical Pacman game is quite clever really.

The game play is not too different from what you already know other than it has some added feature such as and endlessly generated maze to travel through, a few new ghosts with new abilities and a few power ups that you unlock as you progress through the game by earning coins. The coin aspect is the main point in that you earn more the more you play by picking them up in the maze and you use these to purchase more abilities, after completing challenges you have the opportunity to then earn a bonus amount of coins which can also upgrade said abilities. There really is not much more to it than that, obviously there is the inclusion of Trophies on the PS4 version which does make me more inclined to play it but nothing else really.


I like that you can have up to three abilities ‘equipped’ at one time, which means they are the ones you will see the most as drops in the level as you progress, you can interchange these before any level and mix and match them to your desire and with the coins you earn you can upgrade them, upgrading them however will give them two things, a longer time frame of use and if used will enable you to get more points from a non upgraded version.

I upgraded a laser beam that last for about 45 seconds and just brought death and destruction to a hell of a lot of ghosts, when you get further in this can make the game play really hectic but I enjoy that as it actually makes you feel like you're doing better and facing bigger 'threats' as you progress.

I think with mobile games getting more and more popular this is certainly the way to go, spinoffs can be fine if they have enough care put into them but actually taking something that pre-exists and putting a spin on that same game play that is better suited to a mobile device is something I will happily support and applaud, I'm happy with this on my console but had I known about it prior maybe I would have picked it up already on my phone.

If I had to pick something out that I disliked about the game it’d be that the whole being chased by a glitch thing never feels like a real threat, I certainly have not noticed it every going faster as I progress, I’ve been caught by it while evading ghosts but I’ve never been caught because it’s so fast or difficult to evade, but again if it were any faster some could consider it unfair with all the ghosts to avoid. I absolutely see why it was there though from a ‘plot’ point of view and a game play point of view, if it weren’t there then you would be less inclined to move forward.

I was kind of bummed out the multiplayer aspect was confined to only local play, I certainly would play more if you could drop in online and help people and if you die you're just gone from their game but they can continue on without you, that'd be pretty cool and perhaps something to add to a sequel if they ever make one.

Honestly if you see this game on sale at any time and just want a quick game you can drop into for a few minutes at a time (unless you get addicted like me) then this is worth your time, I think you could easily play this on a tablet or phone and still have the same amount of fun as I did and it’s generally better suited for the on the go person on their commutes and such, which begs the question (and I know I go on about the Vita) why has it not been put on the Vita or 3DS, from what I can see there are no plans to but it might be worth a shot… but then if it’s already a mobile game is there a point?
 


Tuesday, 19 July 2016

The failed Vita and why I like it.



After talking about the Wii U a few weeks ago and how I still enjoy it even if it is deemed a failure I felt I should talk a bit about the Playstation Vita and how many would deem this handheld to also be a ‘failure’especially when comparing it to Nintendos 3DS and mobile gaming. I really enjoy the Vita and a lot of the games made for the console but I can absolutely agree that Sony again dropped the ball with their handheld system in the West.  I don’t believe the console is in any way a bad console for what it does or the games it has on it but I do feel Sony have not learnt from any mistakes of the past and brushed the Vita away as if it is the unwanted member of the Playstation family.

I feel to a point the PSP was a way more popular console, it certainly had longer Western support by Sony compared to the Vita. I did own a PSP and used to play it quite regularly but the only reason for this is because I modded the console with the help of a friend (and honestly who didn’t mod their PSP?). I mainly played Japanese Gundam games and PS1 games if I’m honest, I cannot remember a specific Western game I truly enjoyed on the console however I will say there were a few fantastic titles on the system that I used to play a lot that were Japanese Developed such as Tekken 5 DR which I would say is the best numbered titles to this day and the Shin Budokai Dragonball games. So there were elements to the PSP I enjoyed but I doubt I would have without the modding capabilities that plagued Sony and the console.

The reason I bought a Vita though is not because of my enjoyment of its predecessor but because I’d signed up for Playstation Plus and kept getting free games for it that would stack up, at the time when I first got PS+ the Vita games it provided me with were actually titles I was interested in playing such as Gravity Rush, Uncharted and Dragons Crown as well as a few indie titles. I thought if I keep getting decent titles like this I may as well pick up the console and just never buy any games for it so I bought the original model new with Tearaway (another great  game) included and for about a year I generally did not buy anything for the console.

Over time with the sales popping up I have been buying Vita games and I did buy a few physical imported Gundam games so I certainly do have a library built up albeit a small physical one so in no way do I leave my Vita to gather dust the way I eventually would my PSP. I feel the Cross save function for games like The Binding of Issac have really played a big part in this also, it’s such a wonderful feature and allowed me to continue my games on flights abroad, I can’t fault it.


Much like the Wii U I find myself getting annoyed that a lot of Vita exclusives have moved to other formats like IOS or Steam, I think it’s great that it will allow others to actually be aware and experience certain titles as some certainly deserve to be played but It kind of takes away some of the reason to ever play the console, I’m certainly torn on this.

I Felt some games used touch features for the sake of it, I think one of the biggest culprits of this is Uncharted: Golden Abyss. I have only played the game for about an hour and it’s nothing special but the tutorial would stop you every now and then saying things like ‘If you want to jump and climb touch the front screen’ when you could literally just press X and have it done automatically like in any other game, why mess about with touch features for something like this. I have no issue with touch features like rubbing the screen to uncover something or to zoom in and out but if you’re using it just for the sake of it because it’s on a console that uses the features then I’d rather you not bother, be creative with it for goodness sake.

The Vita actually got me in to a lot of Visual Novels which is a genre I really did not think I would ever care about, usually I cannot be bothered to be reading constantly when I’m playing a game but thanks to a sale and the DanganRonpa series I was hooked on the storyline and have now played every released game in the series, the great thing about these games is that they make sure they do something I feel any handheld should do and allow you to save at almost any point so you truly can play on the go even if the game is text heavy. I certainly would not want to be on the move with a game like this and be unable to save after reading a whole bunch of plot.

I will say I find the console comfortable to hold and never really find any issues with the button layout, I think I may find issues with the smaller slim version however, I love the interface of the system itself it’s really simple to find anything you need and the store is just as simple to navigate, I will say It does annoy me that some Apps on there cannot be deleted such as the calendar and the recently shut down ‘near’ service (think streetpass but shit)

As much as I enjoy the console I have never actually used the remote play feature which allows streaming of PS4 content to the Vita, this is because I’ve never had the need to, all of my consoles are in my own room and I never felt the need to go elsewhere in the house to play them, if I did I would just move the console I do think this is a cool feature for those who need it however!

I thought the Playstation TV was an alright idea in theory as it was a Vita console without a screen or buttons you could hook up you your TV. I mean if you wanted Vita games but did not want the Vita and wanted to play them at home it’s certainly an option for you but half the games were not even compatible due to Touch screen features so if you did own one you had to be quite selective, either way it was discontinued in the West last year which really does not surprise me…


People like to say the console is a ‘Weeb machine’ because most of the support was from Japan and at this point pretty much all the support is from Japan, I can see why they would say this because it’s generally true. All the games are either Niche titles or JRPGS with a few Indie games sprinkled in, I have no problem with this as I have found plenty of titles I’ve enjoyed, however the reason it’s this way is because Sony again don’t know how to push a handheld in Western markets, the support is there from Japan but not everyone is a fan of typically Japanese games.

The Vita started off well with games geared more towards a Western audience like ports of PS2 classics, Uncharted and Tearaway but soon after it just sort of dried up, I don’t ever remember there being much advertisement for the console either and most people were already disappointed with their dust collecting PSPs at that point to see a clear reason why this one would be any different other than touch screen features. Perhaps the necessity for a  handheld aimed more towards ‘gamers’ rather than kids is not really there, I certainly feel a bit odd bringing out a handheld on the train or in public even though that’s primarily the whole point of them and I’m sure others do too.

I think one of the reasons it sold so poorly in general though is the ridiculous price of memory cards. I believe my console game with a 15gb card and due to the amount of games I would get from PS+ I would constantly have to delete titles and redownload them when I actually wanted to play them again rather than just having a full library available to me whenever I wanted.

This was an issue somewhat with the PSP also but at least with the PSP the memory cards were a fairly decent and reasonable price that also did not have to be Sony specific and could be any sort of Sandisk card as long as it was the right physical size to fit, of course there was the chance for corrupted data from cheap cards but the option was there.

With the Vita though there is not this option, you HAVE to buy a memory card specifically made for the Vita, this tiny little thing that holds your games has to be from them. That’s not so bad right? Wrong! Because Sony never cheapen the price for these cards, If I wanted the biggest card I could find which was 64GB it would set me back almost £70 plus postage as god knows there Is no Vita merch in any game store I’m aware of in the UK.

I actually did bite the bullet and buy this memory card recently because I was just sick of constantly trying to make room for the games I would be getting,  It was annoying to have to pay this price but I felt with the lack of the support for the console in the West they may just stop making these cards soon and then to buy one new would be even more expensive. I’m glad I did buy it because I can just play whatever the hell I want now without the worry but eventually I’m sure I will fill this up too! I sure as hell won’t buy anymore cards!

I really like physical media rather than purely digital although I have got a number of digital titles on all my consoles due to services like 'Games with Gold' and such I really would prefer it to be physical, now in the case of the Vita I only own a few physical games by choice however there are a few games that I’m happy actually get a release in the US and EU such as the new Gundam Vs game which came out this month but there was just no option to own it physically which kind of bummed me out, I understand it is a very niche game but I’d love there to have at least been a very limited run of physical cases for them, I just love to see them all displayed on my shelf.

Some companies do actually do this and that’s really cool it’s like developers know there is this really small but vocal fanbase in the west for the Vita and they appreciate them as much as we do them, it’s almost like the Vita is this little club of people sometimes from what I read online and I have no issue with it, I know people who have bought one and literally only have ps1 games on it because they want to play them on the way to work, I know people who just buy exclusives and I know people who just play imports  or Indie games . There are all these different kinds of people playing who are so vocal and happy the console exists and that’s kind of endearing.

As much as I like Sony I feel it is crucial they learn from their mistakes in the West with this sort of thing especially with VR coming up, I am quite excited about VR and will likely by the PSVR at some point however I am hesitant as I don’t want it to just be a fad first of all and I don’t want Sony to slowly drop supporting it altogether as they have the Vita. Perhaps as VR is attached to a home console this will not be the case but I cannot shake the feeling.

I think it would be best if Sony do not make any more Handheld consoles and if they do they better make sure they learn from it, I think they can certainly release mobile games even if I am not one to play games on a phone or tablet but they certainly do not need to focus on making another handheld, I think the Vita will be fine for the duration of the PS4s lifetime but I feel all developers will move on after that which is totally understandable, I think I’ll continue with it for ps1 games on the go if anything at that point but who is to say what’s going to happen in a few years time I suppose.

Overall I still continue to enjoy the Vita and feel I will for some time as PS+ continues to provide me with some fun titles and sales generally always bring me something new to play, I think it’s a shame that the Vita has been reduced to this by its own companies lack of support amongst other issues but I think if you’re on the fence about it and perhaps want to try a few titles then by all means see if you can find a used console or one quite cheap but be aware of the issues like memory cards and multiple exclusives eventually being ported either to the PS4 or Steam, it’s certainly no necessity to own this console as a Sony fan but it’s left an impression on me.



Tuesday, 12 July 2016

Gundam Breaker 3 (PS4/Vita)


This week I wanted to talk about something Anime-related again however there is a bit of a twist this time around, I’ve been playing a PS4 game called Gundam Breaker 3 a lot at the moment and I dare say it might be one of my favourite Gundam related games to date. I’m a huge fan of Gundam and love making Gunpla models when I find the time, my room is littered with them.

Recently Bandai and Sunrise have been pushing the Gunpla aspect of the franchise a lot more as they have had three separate animated series relating to it in which the characters are normal everyday people who just participate in tournaments in which their custom models battle it out. With the popularity of such, sales naturally went up but a lot of people yearned to be able to make custom units in the same way they do in the series, now there are many talented people who can do this in real life but for someone like me it’s quite difficult to go beyond just snap building.

That’s why I love that they made this game, the game pretty much follows the idea of those Anime I mentioned above in that you place your Gunpla in a virtual environment and pilot it in battles against other users or the CPU, but with this game you can totally customise your unit with any existing parts placed in the game. So for example you could make the original Gundam but give it the tank tread legs of the Guntank, or you could give your standard Zaku II a huge ass Gunblade, the possibilities are somewhat endless and I find myself spending more and more time just making units and uploading pictures of them to social media rather than progressing in the game itself.


The reason I got this game so early rather than waiting until it was much cheaper was because it was actually translated into English fully (with the voices still being in Japanese), this has become the case with a few titles on the PS4 recently and is such a great idea, I mean the PS4 is region free so why not? I used to import a lot of titles on the Vita and PS3 but they were all in Japanese text and therefore pretty difficult to get my head around in some cases, I would generally shy away from any game like this title which relied heavily on text to explain the mechanics of the game (Like an RPG for example) but by having this option available I’m more willing to import.

I think it’s funny that they didn’t do this sooner to be honest, Bandai knows that many fans buy Gunpla online from Japan and import their games so why not offer this option to them and get the most out of their sales, so far I’m about halfway into the game and have not noticed any spelling or grammatical errors so I would say they have done a good job translation wise for the text, I have had absolutely no trouble in figuring out what I am meant to do objective wise or what the effects of certain equip parts are.

This gives me faith as there are about three more Gundam or Mecha related games coming out in the next year that are going to offer the same English language option, it’s going to destroy my wallet but I’m so happy Western fans are being taken into consideration, it is important to remember however this is the Asian release of the game (Singapore,Taiwan etc) and not the Japanese release, it has full Japanese Voice acting but the text can be in languages such as Taiwanese or any other Asian Language for that region.


When I played the original game I felt the focus was absolutely on the online play as the difficulty in going in to levels alone would ramp way up or they would last so long due to being all on your own that you wouldn’t really want to play more than one match at a time. This time around I do still play alone but you always get at least one or two CPU controlled units with you to alleviate some of that difficulty spike.

It’s clear they still want you to play online (and I do when I can!) but at least there is that option to go solo with CPU backup, I will say I do generally get people joining me online but they are usually those that are so overpowered and over-levelled compared to me that any mission they do is a cakewalk and no real fun, they are also super impatient when I’m looking through the items we got during the mission and deciding if I want to equip them or not.

This game shines for me due to the amount of customisation on your unit, I had only played the original game but on the Vita and it was all in Japanese (so pretty impossible to understand what I was doing), had an awful frame rate at times and was generally not as fun due to the lack of things to do. I did not play the second title so cannot comment on how much they improved from the original but in terms of this title I think they blew the original out of the water. I’m playing it on PS4 so there is that natural step up graphically as this is the first of the series on the console but the amount of options I have to design my unit is fantastic.

You have the standard leg,arm and head parts as you would in the other titles but this game allows for much more finer detailed options such as the ability to add emblems and decals to your unit, being able to change the material you unit is made out of such as plastic, High gloss injection or metal composite and one of my favourite appearance details has the be the option to make your unit battle damaged, I love this it really make the unit stand out more than just a big plastic blob on the screen, you can even add weathering effects to the unit which give off a really worn or dirty look.


The gameplay is relatively simplistic as it is generally a multi-level based mission in which you and your team will face hordes of other Gunpla enemies, with a mid and main boss’ usually appearing throughout  the level, once you have defeated X amount of enemies you are then able to move on to the next stage of the mission until you face the strongest unit and end the mission. Now there are variations in this in which it can be you versus a giant mobile armour as a kind of one on one boss battle and there are also some more objective based gametypes in which you must defend a command post while defeating enemies.

The combat is generally a simplistic fare as you have your three main attacks, light, heavy and projectile based attacks and when you gain enough power you can execute a special move that does huge damage, now obviously there are a wide range of customisable weapons, so for example with your melee attacks you can use Beam sabres, whips, knives or even martial arts fists as if you were in G Gundam, now if you have the latter that will affect your entire fighting style as well as your special move which can be anything from a combo to a Kamehameha type move.

Now those are the standard equipable weapon types however as you progress you may gain certain parts that allow you to use even more weapons, for example if you equip the 00 Raiser Seven Sword backpack which has buster blades on each shoulder then hell yeah you can use those. Have a back plate with two throwable daggers on it? Hell yeah you can use them. It does not even stop there an addition in this game from the first was ‘Builder Parts’ now these are small items that are either cosmetic or weapon based, an example being if you added a grenade anywhere on the body you can use it, I personally use the ZZ head beam cannon and put it on my units chest to have a decent long range attack.


The good thing about these extra weapons are that they do not replace you existing melee and projectile weapons, these will always be your Square, Triangle and R2 weapons no matter what, these extra weapons are controlled by the D-Pad for selection and used by pressing the circle button. You actually have enough room to use 8 extra weapons so two for each direction, I think this is wonderful even if it does make you slower and you mech look massive.

Now while the combat can get a bit more intricate if you throw all this into the mix it does not really go beyond an almost horde mode sort of thing where you’re just smashing through waves of enemies so in that respect it is not a touch on the arcade fighter series Gundam Vs, however I feel in time it could become a lot more than it is now if the developers will allow it, it is certainly a huge step up from the first game.

I think I would recommend this if you’re a Gundam fan or even a mecha fan, there are so many options and the in game story is nothing you really need to pay attention to or need to have watched the series in order to understand, it’s just sort of in the background so this is a pretty decent place to start for anyone. Of course I’m a huge Gundam fan so there is a bias somewhat in that I’ll pretty much play anything Gundam related I can get my hands on,

I would have to say that I would class this game as my favourite of the bunch I have played, I think the reason for this is just from the satisfaction of making your own unit, I love this aspect of the game so much and feel it can only be improved in much more detail in further instalments, this game is most definitely worth your time if you’re a fan or the series!

If you ever pick up the game and want to play add me on Psn: ScatmanBegins


I just want to take a short moment to thank Royce for always sharing my Blogs, I mostly write for myself but thanks to him my blogs have reached a lot of people I would never expect them to reach, he does a lot of work for a lot of people but I really appreciate it and will miss him in California this year!

Wednesday, 6 July 2016

Downwell (2015)




This week I decided to delete the blog then I decided I write for myself and to bring it back again... anyway on the recommendation of a friend (@Antlol666) I decided to look in to the game Downwell, now I was curious about it after hearing so much about it online and through friends but it was only when it was on sale on the Vita store for under £4.00 that I decided it couldn't hurt even for that price and man I don't regret this at all, I love this title a lot but first I wanna talk about how this game came to be.

The game was the 13th title developed my Japanese Developer 'Moppin' who had previously done a few gamejam type games in order to challenge himself. Downwell was going to be another of these games however the developer saw the potential and continued to work on it even after the week was over. After sharing images and Gifs on his own Twitter the game came to the attention of Publisher Devolver Digital. With that the game was soon to be released on IOS and Android devices in 2015 and shortly after on Sony devices in 2016.

I can see why this was originally released on mobile platform, I mean it works well on the Vita but it's so addictive and quick to play/end that it just seems like the kind of thing you would play on your commute to work, I could not see myself playing this on the PS4.. I mean I could for sure but it's so simple quick and addictive I feel it works well on the move. I couldn't play it for more than say 20 mins but I could play it a lot throughout the day if I wanted to.

This game is entirely simplistic, It takes no real thought and no real strategy. In a sense it is almost 'roguelike' much like The Binding Of Issac and other games like Rogue Legacy, I think these kind of games are fantastic and both of those mentioned above are some of my favourite games I got through the Playstation Plus service. It can be quite difficult as you get in to it but the game is so quick and easy to start that you will find yourself playing it over and over.



I love the simplistic art style, it's your standard pixel 'Indie' design, however it is purely black and white other than the frame you choose for the game, so basically it's black, white and another colour until you unlock more frames. Personally I prefer the classic Gameboy frame in which it is monochrome because it reminds me of when I used to play my Gameboy Pocket but I feel the Red frame which you start with is really appealing to the eyes.

There is not really any story or plot point to the game, dude jumps down a well and fights whatever is on the way down trying to harm him while trying to collect any treasure he might come across. A simple story with even simpler gameplay, there are just three basic controls, movement, jumping and shooting with each stage getting increasingly more difficult with new enemies, items and things on screen at one time.

I think with games like this I can actually understand why people play video games on their mobile phones, I mean I still do not think I would as I have portable consoles however I believe games like Downwell that have short addicting gameplay work incredibly well on this platform and obviously were tailored toward it in one form or another, why wouldn't someone just pick up their phone play maybe 4 mins and the put it away, it's an absolute short time killer and the more I think about it it's similar to the mobile game Doodle Jump.

The game has a lot in the way of multipliers and shops, I myself rarely use the shops as I like to save the currency in order to unlock more things at the end of each level, but the shops allow you to heal, buy weapons and more. The multipliers are fantastic and allows the gameplay to become even faster and chaotic, I personally like the drone multiplier and laser combo myself. That's the beauty of it you can just keep it stacking with weapons and other multipliers after each level or if you take the time to go to a cave.

There is not a lot more I can say about a game that's this simplistic but overall this is a mobile game above all else, I could never play a game on my phone because I see it as just that, a phone however having this on the Vita was fantastic. I dearly hope this gets brought to the 3DS for those who do not own a Vita because, it's cheap, It's quick and above all it is a lot of fun. It goes to show a game so simple can be a contender against a world of AAA titles left right and centre.




Thursday, 17 March 2016

Broforce (2015)



Broforce, is a game originally released in October 2015 for Windows, OS X  and Linux which began its life in early April 2012 as a Game Jam entry which gained a lot of attention online. It was developed by Free Lives who are relatively new to the scene and published by Devolver Digital, it has since been brought over to the Playstation 4 as a part of PS+ as one of the free games of March 2016.

This game is a 2d pixelated side scrolling action game, where you play as exaggerated versions of 80’s, 90’s and more recent action heroes but with ‘bro’ in their name, for example ‘Bromando’ or ‘Bronan the Barbarian’ as the Arnold Schwazenegger characters from the films Commando and Conan the Barbarian. This game focuses on its exaggerations of these movies and characters and puts a comedic spin on the whole 'bro culture' idea.

The aim of the game is to get through the levels in a certain number of lives and kill enemies along the way while reaching the goal and getting an extraction, as you progress the levels become a lot more challenging but to make it easier you can find a number of prisoners hidden (in plain sight) throughout the level who after a set amount of rescues become unlocks as other characters.

This game is very simple and a lot of fun, it’s not something I could play for hours on end but I have never disliked the time I have played it, It’s definitely one of those ‘pick up and play’ sort of games that are enjoyed best in short bursts. Although I don’t think I would come back to this game now that I have completed it (unless they added DLC).

I think with the harder difficulties I would potentially go back to it if it were put on the Vita, I know I'm a huge fan of the Vita but I do honestly feel the game is suited to this console, the only short fall being that the main issue I have with the game is the frame rate.

This game can have a lot going on screen at once, especially with the amount of explosives and the destructible environments and at times this causes a huge slow down, it does last long but it really doesn’t make the experience as enjoyable as it perhaps could be, I have also found at random times if I'm just walking my character will stop for no reason almost as if he can only walk for a set amount of steps, this has caused me to die on multiple occasions and can become quite frustrating at times.

 
Honestly while I enjoy this game a lot  I feel this is mostly an inferior version of Super Time Force, Super Time Force has a lot more variety to it, and as the name suggests time based mechanics which allow you stop and rewind time as well as having multiple lives to continue from where you were and potentially have a huge amount characters on screen at one time acting out what you did on the previous life.

Broforce does feature a wide array of characters and they generally play differently but most are gun based as you would imagine, there are those who use knives, bombs or in some cases just their fists, I think the most unique that I unlocked was the Rocketeer character as you could just jet pack everywhere and rocket punch the shit out of enemies.

You also come across small mechs at times which you can hijack, I found them to be really fun because they are not too over powered, they feel super janky and make it difficult to land which I feel makes the risk vs reward aspect of getting in one worth it. I've totally jumped on unsteady land in one a few times only to have the whole floor break apart which took me with it.

There are boss battles in the game which are usually elaborate mechs which at times can span the entirety of a level, at first I didn’t actually notice these were boss units as they were pretty simple but they became a lot larger and I found them to become really quite challenging towards the end of the game, you can totally cheese some depending on what character you got though.

Unfortunately that stands even with some of the later bosses, like at one point I got to one of the last bosses and just threw all three of my special moves at it to have it down to 1/8 of its health already, but I guess that's the luck of the draw with the character you get. At first I didn’t like that you couldn’t select your character and they were just randomly given to you but I think because some make boss battles really easy it’s generally a good idea otherwise you’d just blaze through the parts of the game that are meant to be a challenge.


There is an online mode which allows up to four players, I have unfortunately not been able to find a game and with the slow down I feel I would probably prefer to be playing alone anyway, but I think if you've got a few friends who also own the game the mayhem that'd occur because of the amount of shit going on screen at once could be quite fun.

The game really isn't a long game, you could beat it in a few hours if you played non-stop but you can tell a lot of time and effort went in to it. I will say that although the game felt short overall I would like a save function when you're already part way through a level, the levels are broken down into stages and I've found I need to head out while on the last stage of a level and because of that I had to return back to it and start again. The last level of the game is where I had the most issues with this as it has about triple the amount of stages in it, most of which are filled with a number of bosses.

It was great for that level to have that form of challenge and really helped the game come to a close, but I think the reason I found it to be such a challenge was again due to the slow down, I'm talking like 1 frame per second and some points just because there was so much going on at one time, this really made it difficult to know where you were landing or how to dodge certain projectiles.

I find I really enjoy Devolver Digital games, in fact most of my PS4/VITA library is full of them, I’m really fond of the art-style that most of them go for as it’s pixelated and reminds me of playing consoles like the SEGA, I think I got in to them at first with the first Hotline Miami and when looking at their line up for the next few years I think I’ll be supporting them for a lot longer if they (and the developers) continue to keep up the good work.

Overall I’m glad I picked this game up on PS+, I did want to play it for a long time when I first  heard about it during the Game Jam but I’m not really in to playing on PC and have not touched Steam in years. I wouldn’t say this is the best game I’ve ever played on PS+ because quite frankly it isn’t, It’s a mediocre title but its great in short bursts. However if you’re looking for something that’s similar and overall a lot better I would recommend you give Super Time force a try, specifically on the PS4 as it has the most amount of content.

I would like to see a sequel if they ever made one with a few improvements here and there, but I'm generally interested in what these developers will come up with next, whatever it is I'm sure if they learn from this game they will make a great title.


Friday, 19 February 2016

Three Fourths Home (2015)


Just a short one from me this week as I saw a game on PSN for about £2.50 so I thought I'd give it a go, I went into this game totally blind because 'It looked indie', I feel like PSN is pretty on the ball with most 'indie' shit and I'm really happy with that as I feel a lot of them are underrated gems in a lot of cases, so this week I decided to buy Three Fourths Home for the PS4 and Vita, but just because it was cheap does that mean it was worth the money?

This game was made by Bracket Games and released in early 2015. The story of this game follows a young girl named Kelly as she drives home during a major storm while talking to various members of her family on the phone and the many conversations that arise from that, as it goes on you begin to see the deeper issues surrounding this family but also, at least in my case begin to appreciate the family and your own family for what they are.

This is a very short game and the main story can be beaten in approximately 30-45 minutes with around 20 mins added if you play the epilogue so it's prefect if you just want something to 'play' between other games or when you've gotta head out . It's really easy to 100% and get all the trophies for if you're into that sort of thing (which I am), the game only consists of the main story, the epilogue and the extras menu which include the radio, short stories and some photos taken by the main character.

The design of this game is super simple and doest really have a lot going on, It only really uses White,grey and Black and is entirely 2D. However While the game has very basic design I feel it worked well, this game really didn't need to be flashy in any way, the only negative comment I could say about the design is the use of the rain effect going over the text, It may just be me but I found it really difficult to read at times and it made my eyes strain a little. Thankfully the epilogue doesn't do this at all. 


As a game there is nothing more to do than hold R2 to move the car and select different answers so if anything this fits the visual novel style more I suppose. I could never imagine myself playing that style of game but recently I've really got into them, I think they work better as puzzle or mystery games such as Danganronpa and generally most half decent Vita games. The epilogue is even more of a visual novel as you can walk either left or right and just select what you want to say next.

I found I enjoyed the Epilogue a lot more, it was more intimate as it only focused on you and your mother and the phone call you have while waiting for a bus, I think this one was a lot 'deeper' because it went into the player characters problems rather than those of the family, the tone suddenly shifts to the mother almost having a go at you in order for your character to finally open up.

I like that there is no voice acting in this game and that it relies heavily on the background noise and the radio stations (If you choose to listen to them) as a source for setting the tone of the game, I feel both absolutely convey the tone of each situation you come across when talking to the parents in the game, the sound of the tornado warning sirens seem to arrive just as you hit a quite meaningful and tense moment in the story of your family.

One thing I really did not care for in the game was the brothers story, like I get maybe he had some stuff going on and was very much still a child but I did not care for his actually story he decided to tell you save for it changing up the scenery of the game from time to time like when the lighting strikes and a bird turned into the beat from his story for a split second.

Although you could choose your answers during the main story it would not change the ending which almost makes you wonder why there is even an option at times, this is slightly different during the epilogue however as you can outright choose to not do something and the game ends, I much prefer the epilogue in general due to the choice system as it at least made me feel like I wasn't just reading a story and I had some element of control.


The game clearly deals with depression and I don't think that makes the game inherently negative, I've dealt with quite crippling depression in my life before when I was a teenager due to X Y and Z and this game reminded me of being in that place again as the character sort of breaks down during the end of the game, they realise in a lot of ways they are the problem and bottling things in is not the answer.

Perhaps the morale of the game is that family are more dependable than you think and they'll always be there even if they're having problems too, I think that's a good message and not one people really think about as much as they should. Like we all get a bit annoyed at family at times and maybe we find them embarrassing or you feel like you're quite different from them but I think you gotta remember that they give a shit about you regardless.

I played this on PS4 but due to its length and simplicity I feel it would have worked better on the Vita and I'll probably play it on the Vita if I ever feel the desire to replay it. It is probably the perfect kind of game for the Vita in fact, I feel the console really is under appreciated however its strong points are indie, RPGS and visual novels and they are certainly the reasons I still play it as much as I do.

Overall would I say this game is worth your very short amount of time? Yeah. If you're unsure if you want to play visual novel style games this short game would be a decent starting point however I feel as though the price I paid is the only price id be happy to pay for it as it really was just that short and really does not have any amount of replayability unless you're adamant you want all the trophies.

Friday, 22 January 2016

Your experiences with Video Games: Ant Dahl





This week I'm back with another interview about experiences with video games!, I'm really happy with how this is going so far and have been pleased with the amount of people who wish to be involved. One of the first to ask to be included was Ant Dahl who is one of the hosts of one of my favourite podcasts The Fortuna Podcast. I think I first started speaking to Ant shortly after letting him know that I enjoyed the podcast that he and Marshall put together and from there we discovered we were both in to the same sort of things as well as big fans of flannel shirts.

Shortly after Ant and Marshall were kind enough to invite me on their podcast which I really enjoyed even if it does require me to be up pretty late/early. I've been on since which you can check out here!
I actually got the opportunity to meet them both when I went to California to attend Gamedays 2015 in Anaheim and we had a blast even if we didn't get to hang out for as long as I'd hoped it was just nice to meet someone you admire and shoot the shit a bit. 

Ant and Marshall both speak in depth about video games amongst other things on their podcast so I'm really pleased to be talking to one of the Yankee-doodle double threat this week and I hope you enjoy the interview!




What were your first experiences with video games?
Some of my first experiences with video games came from playing games with my Dad as a kid. It's odd really because I remember having both a Nintendo and a Super Nintendo at that age, but my memories come from the times I played games like Donkey Kong Country with my Dad. We used to sink a lot of time playing the Super Mario Bros All Star Pack for Super Nintendo as well. But I also have these memories of playing this weird coloring game for the NES, where you colored pictures of Dinosaurs. It was terrible but I used to spend so much time with it. I have a bunch of memories that I can’t place in the right spots.

When do you feel you got in to video games as a hobby?
You know, I'm not entirely sure. It probably stems from getting Pokemon Red and Blue for the Gameboy. So this was somewhere around 1998 I believe. I had never been so sucked into a video game at that point in my life. As an 8 year old I was constantly trying to figure how to finish things quicker than normal so I could soak more time into them. I started waking up for school an hour earlier so I could get ready and have an extra hour to try and catch a Pidgey or some bullshit. 

I played the playstation 2 all throughout Middle School (6th- 8th grade in the states). I fell out of video games throughout high school until I got a Wii my senior year specifically for Smash Bros Brawl. But other than that, I probably didn't start looking at games as a hobby until I got the Xbox 360 when I graduated high school. But Pokemon was definitely the jumping off point for me. 

What are some of your favourite games and why?
Two of my favourites really stand out to me because of their cinematic qualities. I absolutely love film and if a game has a cinematic quality, I can easily be drawn into it.

I'm a huge fan of the Metal Gear Solid series. Those games are brought up in every day discussions with me. They're just so dense with information and things to question that if I have a moment to talk to somebody about metal gear in depth, then I'm stoked. I think my favorite out of the series is Snake Eater. That was really the peak of the story for me, I think about the writing and the story constantly and how genius it was. Especially since it was a PS2 game.

The original Bioshock was one of the most immersive experiences I've ever had with a video game. I had never felt like I was so apart of a world before. There was so much to explore and the way it unfolded stories of characters that weren’t central to the plot really struck a chord for me. It helped that it incorporated a lot of horror elements into the game. I'm such a sucker for horror games even though I'm easily scared.

Another important favorite of mine is Pokemon Red and Blue. I got them as a gift from my grandmother very shortly before she passed away and they have always been some of the most sentimental games to me. Like I said earlier, I changed my life to revolve around those games and now whenever a new instalment comes out, I take the day off just to play it. When Pokemon X and Y came out, I put 12 hours into it on the day it came out.

Just to name a few other favorites Donkey Kong Country, Super Smash Bros, Red Dead Redemption, Hotline Miami, A Link Between Worlds, Bloodborne, and Mega Man X. I think some favorites that will surprise some people are Tony Hawks Undergound 2, and Parappa The Rapper. This by far was the most difficult question, because my favorites change so often. 



What game has the best soundtrack to you and why, do you feel music is important in a game? 
Hotline Miami had a soundtrack for a video game that changed the way I look at video game soundtracks. The Phantom Pain has an incredible collection of music in the game. The Tony Hawk series has always had a great soundtrack. Except the most recent one that one was shit in every way.

Most vivid video game memory?
I was in first grade when this happened. My dad once called a Necky in Donkey Kong Country a “fucking prick” and I asked him what that meant and his response was “that thing”. So I went to catholic school the next day and called some kid that annoyed me a “prick” and got in a ton of trouble over it. My dad and I still laugh about to this day.

What are you playing currently?
I generally try to play one game at a time because I absolutely hate starting a game and never finishing it. I kind of look at it like not finishing a movie or not finishing a book. Once I start something I have to finish it. But I'm in between semesters right now so I'm playing way too many games. 

I'm mostly focusing on Dark Souls II: Scholars of the First Sin, but I’m also playing Yoshi's Woolly World, Black Ops 2, Amplitude, and I'm slowly burning through Until Dawn.

What is the most obscure game or rarest game you own?
In terms of most obscure, I have this game called Incredible Crisis for the first PlayStation. I think its original name is Todemo Crisis. It's this super weird collection of these super difficult mini-games. Any time I bring it up to someone, the usual response is that they've never heard of it. It's a ton of fun though and it’s really funny. 

As far as rarest games, I don't have many, but I have a few. A while back I scored a copy of Metal Gear Solid: The Twin Snakes for 20 bucks. I have a sealed copy of Super Empire Strikes Back. I don't think that game is rare by any means, but I've never taken it out of the box. I have an original copy of Manhunt before it was pulled from shelves and given an AO rating. 

Unfortunately I went through a period of my life where I sold a good portions of my games off, so I don't have a lot of the games that I used to own that would be considered rare and being a college student constantly leaves me broke. When I do have money, I often choose to put it towards traveling to meet up with friends or check out newer games.

What about video game memorabilia
I need to stop buying Amiibos.



Physical or digital?
Physical all the way. I can't believe there's actually debate about this. Even if I buy a game digitally I will make it an effort to get a physical copy down the road. I think with the most recent Konami scandal with P.T. it should showcase the risk of buying a digital copy of anything. You can own it one day and it could disappear the next. 

Was there ever a genre or series of games you were adamant you would not get in to but ended up enjoying?
I’m not entirely sure it’s a genre, but the “Souls” series was something that I thought would be the dumbest series of games, but I cant stop playing them. I’m not a huge fan of RPGs to begin with and the attitude that people carry about these games can be super annoying. But as of late, they are some of the most fulfilling games I’ve played.

What was the best co op experience you had?
Portal 2 had a co-op mode that was co-op in the truest sense of the word. I spend most of my time playing single player games so I haven’t played many co-op games. I played The Legend of Zelda: Four Sword Adventures on my own and I’ve even played through most of Triforce Heroes on my own.

If you were to have kids would you want them to be in to video games and what would you have them start with?
I thought about this question before and I’m never sure of the answer. I think I’d like to take the approach that my dad did with me. We played so many great games together when we were younger and that was a stepping-stone for me to explore new games. But now a ton of games don’t include split screen co-op because games have become so technically advanced since the Super Nintendo. I think it would be super cool to have those bonding moments.

But on the other hand I’d want my kid to hate video games. I’m not trying to raise a loser or anything.

Do you feel you'll always be playing games in some form?
Unfortunately.



What's a game series you feel is under appreciated? 
Garrett Hunter from Mega64 talks about The Legacy of Kain series every so often and its always met with strange looks or it illicit the response of “I don’t know what the fuck you’re talking about.” Soul Reaver and Blood Omen were such phenomenal games for the PS1 and PS2. I actually wish they would bring back that series. Soul Reaver 2 was also the first game that I played that had a long cut scene in the beginning of the game that I couldn’t skip and it sort of taught me that video games can be a great platform to tell stories.

Has there ever been a spin off of a series you've enjoyed more than the original series?
Technically Rock Band, but Metal Gear Rising takes the cake for sure on this one. It is so infuriating listening to people drone on about how much they hate Metal Gear Rising because “it ruined metal gear solid” or how “its not a stealth game this is bullshit”. All of that because they couldn’t read the games title to see that it wasn’t a Metal Gear Solid game. Of course its okay to dislike the game for valid reasons, but dismissing it for not being a “solid” game is bullshit. I don’t necessarily like Rising better than Solid, but that game is incredibly gratifying.

Now I know you're a big fan of Movies, Video Game movies have a bad wrap so is there any video game movie you actually enjoy, has there ever been a movie tie-in game you've enjoyed?
I actually have this really sick morbid curiosity when it comes to movie tie in games. Because I know those games have to be complete shit, but that cant be completely broken. I’ve actually had an idea for a series of videos based on movie tie in games that I eventually want to work on.

But to answer the question, there are tons of movie licensed in games and a ton of TV licensed games that I love. I think a lot of them come from the SNES era, but there are still some great ones. Toy Story 1 and 2 both have incredible games to accompany those films. There’s a Pagemaster game that I think is a ton of fun as well. You know, the movie where Macaulay Culkin gets sucked into a book by a wizard? The Mighty Morphin Power Rangers: The Movie game was so much fun as well. Star Wars has several great games. I think movie tie in games have a bad reputation, but there are some solid ones there. 



What series are you connected with the most?
This is a weird split, but Metal Gear Solid (series) and Pokemon. Pokemon for the reasons I’ve already stated, but Metal Gear for how in depth those games are. Metal Gear Solid just hits me hard with the story and its game play. These games have actually taught me to be extremely patient in video games. I mean, certainly the story of the series has had its ups and downs, but I think the thread of MGS has always been there. The fact that I’m able to carry on hour-long conversations about different theories of what’s happening in these games, should say a lot about how connected I am with these games.


How do rhythm games fare since their resurgence?  
Rhythm games are one of my favorite genres of games. If you’re making a rhythm game, chances are you have to have a dope soundtrack, your game play requires you to think fast and put your hand to eye coordination to the test. Amplitude was just “rereleased” for the PS4 and that alone should show people that rhythm games don’t have to be clones of Rock Band. I love Rock Band, but in that whole 5-year span where everyone had their hand in the “plastic guitar rock music” pot, it became super saturated and boring. 

Now there are games like Crypt of the Necrodancer, Amplitude, Elite Beat Agents, Bit Trip, and even Guitar Hero has understood that these games need a drastic change or need to be drastically different from their competitors to stand alone. Rock Band really tapped into best of the genre and now others need to figure out how to make it their own.

I hope that now that they’re returning that it’s a regular genre of games. Playstation is testing waters to see if people have an interest in Parappa the Rapper by releasing the sequel for the PS4 (which I hope spawns a third game). I hope rhythm games are here to stay. I think they have a shot. Even some of the Tony Hawk games have felt like rhythm games to me at times.

I feel like you secretly knew I had an undying love for rhythm games, and that’s why this question is here. I like this question.

Are there any areas or stories you wish were explored more in games
Dark Souls and Bloodborne have such vast worlds to explore in games that I know I’ll never get to all of those areas. I wish I had more time to go back through Bloodborne and explore more of Cainhurst Castle or the Upper Cathedral Ward, maybe even some of the chalice dungeons. I just don’t have that much time to devote to completing games. Once I’m done with a story, I like to move on to the next.

What game are you most excited for in 2016
Dark Souls 3 for sure. That is hands down the most anticipated games for me this year. But I’m also really excited for The Legend of Zelda Wii U, Ratchet and Clank, hopefully Rise of the Tomb Raider hits PS4 this year, Yooka-Laylee, The Last Guardian, and I’m sure there will be a few more down the road.



How do you feel about video games currently?
I think we’re in a fine state of video games. I think a lot of people get wrapped up in the politics of games a bit too much. Some I find to be incredibly understandable, but then there’s shit like Gamergate where I’m ready to check out. There just seems to be such an incredible sense of entitlement to people who use the word “gamer” to describe themselves that just straight up grosses me out. And that falls on both ends of the spectrum as well. I totally understand and support people that want better things in their games, such as portrayal of women and minority characters. Certainly not all of that is done properly or the way that I would go about discussing it, but I would rather support that than support a group of man-children calling in death threats because a woman spoke ill of the a game they probably mildly like.

Games can be complete shit and handle things poorly, but those things get recognized for being piss poor and eventually get weeded out. At the end of the day the video games I’m playing are fucking fun as hell and if that has indication of the state of games, then I suppose that means we’re doing something right.

Where do you feel video games will go in the future?

I’m excited to see what people do with the VR that isn’t virtual porn games. I think since I’ve been playing video games since I was around 3 or 4 years old that games have only gotten better, that they can only get better. I think we’re on the right track to make that happen. I hope video games become more accessible to more people and that they become learning tools teach kids moral and life lessons. I hope that they become more cinematic and really showcase how powerful a story telling medium it can be, more so than it already has. I hope they become more inclusive to women and minorities. Other wise they belong in the trash. 

 

I just wanted to thank Ant for this in depth interview and also for his and Marshall's work in putting together a really entertaining podcast that you should totally check out! Fortuna podcast returns on Wednesday the 26th with episodes generally coming out every Wednesday, be sure to follow their Tumblr linked above for updates or Ant on Twitter.