Showing posts with label ps4. Show all posts
Showing posts with label ps4. Show all posts

Saturday 20 July 2019

Switch 'N' Shoot (Nintendo Switch)



The past few weeks I’ve moved back to Australia and whenever I take a flight I love to have my Nintendo Switch on hand to take up some of the time. Flying from the UK to Australia is not something that’s going to go by quickly unless you can sleep for a long time. Unfortunately I really cannot sleep on flights so I thought I’d spend some time playing a bunch of Switch games I’d had sitting on the console for a while.


One of these games and arguably the one I put the most time into on the flight was Switch ‘N’ Shoot, an arcade style Shoot Em' Up in which you press only one button to control your spacecraft with the aim of getting the highest score possible. The game was made solely by Indie Developer Matt Glanville and is also available on Steam, and for Android devices. I really enjoyed my time with the game and wished to briefly touch upon why that was.


As soon as you boot the game up you are welcomed by some gorgeous border art by Paul Duffield (who interestingly currently works out of my home county of Northamptonshire, UK) that would not be out of place on something like a classic Space Invaders arcade cabinet. This artwork is in place for the entirety of the game and really helps sell the feeling that you’re about to play something inspired by the classics.


The game itself is very simplistic as you would expect with a game where you only really need to press a single button but this is something that allows the title to stand out and really helps with the addictive nature of the gameplay. I found myself absolutely terrible at the game at first because every time you shoot you also move left or right with each subsequent shot but over time I improved!


Your enemies remain the same so you don’t have to worry about how to deal with new enemy attack patterns and interestingly you don’t even have to worry about shooting every single enemy. However what I like about this game is if you do happen to miss an enemy they will stay almost level with your spaceship for a few seconds and then explode, meaning you have less space to manoeuvre and therefore have to press your single button a lot quicker.


This really ramps up the stakes and keeps you on your toes. Another great feature is that you can upgrade your craft if you collect enough pickups along the way. However should you miss any then your weapons will revert back to their previous level. I really enjoyed this as I really had to think did I want better weapons but risk hitting an enemy along the way? Or did I want to try playing it safe with a more basic weapon but not gain points as quickly and potentially be overrun with enemies?


It’s great that although you can upgrade yourself you never feel too overpowered compared to the enemies and the game will actually introduce a new challenge if you get the highest possible upgrade. That added challenge comes in the form of two beams that stop you being able to scroll out of one side of the screen and appear on the opposite side. On the one hand you’re insanely powerful but on the other you’ve got a much smaller window to move in.


Usually I find myself losing shortly after I obtain this upgrade because I’m just not quick enough to move back and forth before hitting those beams. Yet this game is just so addictive that I jump right back in for another 10 minutes or so. I think it’s a real challenge to make a game that’s not frustrating in that kind of situation so I applaud Matt for this.




A feature I found quite funny even after every time I died was that your pilot would have a unique name every single time. I’ve played countless times now and have never had the same name twice. You even get a nice message every time you die from your commander; I loved this little attention to detail and hope to see more of this sort of thing in other games in the future.


As an aside Switch ‘n’ Shoot actually reminded me of the game Downwell which I reviewed a few years ago. This was not only due to its pixilated style or the ability to unlock new palettes as you progress, it was the addictive nature of the game. In my ignorance I actually believed this was developed by the same person as Downwell and I do wonder if there was any inspiration on the developers part.


I really do not have anything bad to say about this game because there is not much to it and what it does have it does well. I generally struggle to find a fault with the game but would perhaps like to see different ship designs and enemy designs as further unlocks along the way and perhaps even different borders as the art is just so nice it would be lovely to see what else Paul Duffield could come up with.


All in all I think Switch ‘n’ Shoot Is a fantastic affordable and short title that is absolutely perfect for those on the go or those who want a brief but addicting game to pass a short amount of time. Do I think I will keep coming back to this game for years to come? No. However for now it’s a nice little way for me to eat up time on a lunch break or on the Train home from work.


This game would not be out of place in an actual Arcade and I really like that aspect of it, in fact while researching the game and the developer I found that Switch ‘n’ Shoot does have an arcade cabinet available for purchase thanks to the guys at DSM Arcade. Now do I love the game enough to buy one? No. But If I saw one in the wild I’d definitely have a few rounds.


I think Matt Glanville has made something special here and would love to see what else he comes up with in time.

Friday 8 March 2019

Tetris 99 (Nintendo Switch)



I have been utterly obsessed with this game since its release. Its so strange to me though as I've never actually played a Tetris game in my life. I was as surprised as everyone else when Nintendo announced this during its Nintendo Direct video on February 13th this year and have been playing it almost everyday since.

The game is 'free' if you have a Nintendo online subscription (along with the ability to play old NES games) which I think was a wise decision by Nintendo. I do not believe I'd pay the full price of a Switch title in the UK for this game or even the price of a budget title because I've never been into the series. I'm really happy they released it this way though because I've put so much time into it and gained a new love for puzzle based and competitive titles.

The aim of the game is to last as long as possible at a game of Tetris but the catch is you're against 98 other people. Every player has the ability to target others in order to eliminate them quicker, this is done by selecting what type of player you'd like to target such as players who are targeting you or players who have the most K.O's. It really is quite a simplistic game but I feel Tetris has always been that way, easy to grasp potentially hard to master and this puts a nice new spin on it.

I really don't care much for Battle Royale shooter games, admittedly I've not taken the time to play more than a handful of matches in something like Fortnite but it just does not do it for me. It's probably because I'm shit at non team based Video Games since playing the Lone Wolves game type on Halo 3 back in the day.

I never really thought about this being in the Battle Royale genre until I saw the memes online about it being the 'Fortnite killer'. In any case it's nice to see that Battle Royale doesn't have to just be FPS games right now, its kind of refreshing to be honest.



Now like I mentioned, I've been obsessed with this game every time I have a spare few minutes which more often than not turns into at least an hour or so. I'm currently living in Australia for a while and only took my Switch as any form console. That in itself is quite refreshing and has allowed me to take a step from always having too much to play back home and just focus on smaller titles when I feel like it.

This game and others like it are perfect if you're traveling but that kind of begs the question would I play this as much as I am if I was back in the UK with my Xbox One X and PS4? I certainly have many games that released during this period I'm itching the play and I can't help think that perhaps I would not have even given this game the time of day in that scenario.

I mentioned briefly that this game has given me a new love for puzzle based titles. I meant that as in it makes me want to focus more on them in the future if I can, but it's not my first rodeo with these its just been a while. I used to get obsessed with the Xbox 360 title Hexic HD which most people had pre-installed on their console.

Hexic and Hexic HD interestingly enough were actually designed by Tetris' creator Alexey Pajitnov so perhaps that explains my love for Tetris 99 in some way. I remember the countless hours I'd spend late at night playing Hexic HD on the 360 while listening to music. To this day I'm one of the only people I know with certain Achievements in that title.

I think the first time I played a game like this though was back on the Sega Megadrive (Genesis for USA), It was a sort of competitor to Tetris named Columns and was essentially an earlier version of Bejeweled (which I also enjoy, especially on long haul flights). I was terrible at it but with the Megadrive Collection on Switch perhaps I should go back to it some time soon.

There is not much more I can say about this game other than if you have a switch and pay for the Online functionality of it then give it a go, you might be pleasantly surprised with it. Full disclosure though I still haven't come first place but I'm determined!

Monday 24 October 2016

PSVR



So I bit the bullet after being on the fence since its announcement and bought PSVR, I had a little money left over from my recent trip to Japan (It was great) and saw an online store I use a lot had some of its day 1 stock left so I thought fuck it why not? I like new technology and I'm interested to see what Sony can do with VR.

If you’ve read my article on the Vita and why I believe it failed you’re probably already aware of why I was on the fence, the crux of that article was Sony do not market portable consoles well in the West and drop support for it altogether eventually, I still have this fear in the back of my mind that VR is literally just a gimmick for Sony (and an expensive one at that currently) and I’ve fucked myself believing only a few games will ever properly utilise the technology, it’s too early to say that of course but the thought is still there.

The main reason I was so hesitant to buy it was the price I think, It’s to be expected with new technology so close to the launch window and I know it will get cheaper eventually but I was one of those people who did not have the PS Move controllers previously or the PS Camera so I had to get a bundle with those included. I think I paid approx £400 for all that and Batman VR. I’m actually still waiting on my delivery of the two Move controllers because they are sold out EVERYWHERE in the UK but thankfully every game I own can be played with the PS4 controller and I’ve found it to work fine, I’m sure the Move is better for the immersion but hey it’s optional so far!

My thoughts on virtual reality before the release of PSVR were indifferent really, I saw it was becoming a thing and really taking off but I thought it was all for PC and I don’t really play games on the PC so I would think ‘oh looks cool’ but never imagine owning any myself, I did have a brief go on the Oculus Rift at EuroGamer Expo about two years ago. I couldn’t tell you the name of what I played but you were sitting in a helicopter and flying around a Cartoonish looking city, there were objectives but I just messed around and what stood out to me was flying as high as I could, looking down and getting a bit of vertigo, it was amazing! then letting myself drop to the ground and generally flinching on impact. I knew at that point that VR could really become something amazing.



Moving back to my device I found the headset very comfortable to wear, I’ve only played for maybe an hour and a half tops at a time or less and never found any discomfort, I am so happy it easily fits my somewhat larger than average glasses with no negative effects such as outside lighting coming in, I found the headset to be easily adjustable and each person I have allowed to try it has never made any complaints about how it feels when applied, the only negative aspect of it is the wire attached to the headset, it kind of just sits there at the side of you and is always brushing against your shoulder, it’s not uncomfortable it’s just always there but it makes for easy access to adjust the built in Mic and volume control as well as the standard headphone jack.

The parts that come with the device are quite simple to hook up but you better have room for a bunch of wires because there are a hell of a lot, I still haven’t put mine in the perhaps best position yet but I certainly need to as there are bound to be a large number of tangled wires in my room if I’m not quick, you’re probably way better with you wires than I am but there will still be a lot of kit to connect to your TV and PS4!

I currently have three games for the device not including any demos which I just wanted to briefly touch on. I’m happy there was a free full fledged game available to download from the store upon the release of the device Playroom VR. It's just a collection of mini games which are mainly based around multiplayer experiences, I think it is a great game to show to friends and get them involved in fact I think this title will be like Nintendoland to me and my friends, every time we get together we play it, it was included with the Wii U and just focuses on short mini games that let you know what the console can do, they're really quite similar. 


I got that Until Dawn Spin off  Rush Of Blood as it was only £15.00 and I knew it was not going to be like the original (which I’ve not played still!) I knew it was an on rails shooter and usually I don’t like them but I thought Hey it’s VR it might be better suited and it certainly is. It’s a budget title and it’s a great game to test out VR with, there are minimal jump scares but it’s nice to be able to see what VR can do in terms of shooting games, I think it would be way better if I had the PS Movecontrollers though and a fair bit easier to move both arms independently rather than having to do a whole load of stuff in order to make both guns aim different ways.
Batman Arkham VR is by far the most immersive experience I have had on the device but it really is not the game I thought it would be and it is only an hour or so long if you’re just doing the story and not bothered by collectables and such but my god I felt like Batman!, I sat for ages after the suit up sequence and just marvelled at the intricacy of the Batcave, picking up all the things at the Bat-Computer and just being truly being the worlds greatest detective. The game is basically the Detective mode from other games and a walking simulator in some respects rather than the typical Arkham experience I and many others expected!

I really didn’t like that I can’t actually walk in the game though!, there is no free movement in that sense as you just click a button and teleport forward like 6 steps or if  I want to change my perspective and this really took me out of it a lot. The only other issue I have is that it was short, I’m sure Rocksteady are done with the franchise now but I would have loved more time with Arkham VR as it was one of the best batman experiences I’ve had.

The shortest experience and the one that has given me the most hope for the device is the demo ‘Kitchen’ which is yet another Resident Evil 7 demo but this time just for PSVR, it’s not really a game as it’s about 4 minutes long and you’re just tied to a chair while sitting in a ratty disgusting kitchen, there is someone else with you and, well I wouldn’t want to spoil it but he doesn’t have the best time with what’s in there with you, all I will say is don’t look up! The jump scare I got from this short demo solidified my purchase of Resident Evil 7 for sure.



The device has been really popular with my family, they all wanted to try it out as soon as I told them about it, they don't play Video games at all either, the last they played was the Wii and Wii Sports. I think PSVR if it were cheaper certainly could be as popular as the Wii was at launch because it has that new wondrous technology and sense of inclusion with it, I couldn't tell you if it has been marketed that way but when I see the enjoyment my family and my Girlfriend get from it I can't help but feel it is like the Wii, hopefully it won't fizzle out like the Wii did for many after its initial year of release.
So do I feel VR is the future? I’m still not sure really, I think enough people need to be given the chance to demo it properly, I know some companies (GAME in the UK) are charging people £5 for a 15 min try out of it which I understand in terms of not wanting people to hog it and then not buy but it makes it a bit less accessible for those who do want to try and may even put them off if they have to pay. If enough people try it word of mouth spreads and more sales are made which will make the device more popular and get more support from developers and Sony.

Right now I think we are on the honeymoon period, it’s had a good number of launch titles and functionality with other games but this needs to continue, they can’t let it wane too much like they did with first party Vita Games they need to continue to nurture this device as much as they can because there are some really amazing experiences just waiting to happen and some that are already available to you if you give it a shot.

I’d say right now it may be best to wait unless you absolutely must try it, With Resident Evil 7 coming near XMAS with some decent VR support it may be best to wait and see if there are any Xmas deals for the device and that game but honestly I’m in no way disappointed with my purchase, it was never going to replace my PS4 it was just going to enhance my experience with it and provide some unique ones along the way, I’m thankful we live in a time where this can happen and it makes me excited at the thought of what is to come, I know Horror games are the hot ticket currently and they certainly work well in VR but I’m ready for some really immersive games to be made by the right people!




Twitter: @DetestChan
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Wednesday 7 September 2016

PACMAN 256


This week I wanted to briefly talk about the latest Pacman game, Pacman 256 and why I’ve been really enjoying it. This game started as a free to play mobile game for phones and tablets which was based around the infamous glitch in the original game in which if a player reached level 256 the game would give you an unplayable and unfinished level which was half taken up by numbers and letters, your aim in this game is to continue on an endless level as the glitch from level 256 chases you.  I found myself quite addicted to this game but only really bought it because it was on sale at something like £3.50 in the Retro sale on PSN so I just wanted to share a quick few thoughts

I first played Pacman on the Sega Megadrive (Genesis) with the TENGEN game Pacmania, which I think was the first ‘3D’ Pacman game when it was originally released in arcades, it was literally the same as the original other than the way it looked really. It was the only Pacman game I’ve ever actually owned and I really enjoyed it as a child but I could never really get very far so I guess in a way this game brings back just a little of that nostalgia and childlike wonder. Speaking of Pacmania, 256 features A number of cosmetic skins for the layout and characters, one of which is Pacmania so I think that’s what’s helped to fuel this nostalgia.

I don’t play mobile games really, well not on my phone at least. But from what I have seen mobile games based on existing properties are generally not great as they are sometimes too simplified and/or detract from the established game play the original is known for, for example the new Katamari game which is more of a endless runner game than your typical Katamari title. And with this title You can totally see this was designed as a mobile game above all else but that doesn’t make it a bad game to me, Pacman is a really simple concept and I’ve found this game to be a really refreshing take on it, to make it an endless runner game of its own but in the same almost maze like structure of your typical Pacman game is quite clever really.

The game play is not too different from what you already know other than it has some added feature such as and endlessly generated maze to travel through, a few new ghosts with new abilities and a few power ups that you unlock as you progress through the game by earning coins. The coin aspect is the main point in that you earn more the more you play by picking them up in the maze and you use these to purchase more abilities, after completing challenges you have the opportunity to then earn a bonus amount of coins which can also upgrade said abilities. There really is not much more to it than that, obviously there is the inclusion of Trophies on the PS4 version which does make me more inclined to play it but nothing else really.


I like that you can have up to three abilities ‘equipped’ at one time, which means they are the ones you will see the most as drops in the level as you progress, you can interchange these before any level and mix and match them to your desire and with the coins you earn you can upgrade them, upgrading them however will give them two things, a longer time frame of use and if used will enable you to get more points from a non upgraded version.

I upgraded a laser beam that last for about 45 seconds and just brought death and destruction to a hell of a lot of ghosts, when you get further in this can make the game play really hectic but I enjoy that as it actually makes you feel like you're doing better and facing bigger 'threats' as you progress.

I think with mobile games getting more and more popular this is certainly the way to go, spinoffs can be fine if they have enough care put into them but actually taking something that pre-exists and putting a spin on that same game play that is better suited to a mobile device is something I will happily support and applaud, I'm happy with this on my console but had I known about it prior maybe I would have picked it up already on my phone.

If I had to pick something out that I disliked about the game it’d be that the whole being chased by a glitch thing never feels like a real threat, I certainly have not noticed it every going faster as I progress, I’ve been caught by it while evading ghosts but I’ve never been caught because it’s so fast or difficult to evade, but again if it were any faster some could consider it unfair with all the ghosts to avoid. I absolutely see why it was there though from a ‘plot’ point of view and a game play point of view, if it weren’t there then you would be less inclined to move forward.

I was kind of bummed out the multiplayer aspect was confined to only local play, I certainly would play more if you could drop in online and help people and if you die you're just gone from their game but they can continue on without you, that'd be pretty cool and perhaps something to add to a sequel if they ever make one.

Honestly if you see this game on sale at any time and just want a quick game you can drop into for a few minutes at a time (unless you get addicted like me) then this is worth your time, I think you could easily play this on a tablet or phone and still have the same amount of fun as I did and it’s generally better suited for the on the go person on their commutes and such, which begs the question (and I know I go on about the Vita) why has it not been put on the Vita or 3DS, from what I can see there are no plans to but it might be worth a shot… but then if it’s already a mobile game is there a point?
 


Tuesday 19 July 2016

The failed Vita and why I like it.



After talking about the Wii U a few weeks ago and how I still enjoy it even if it is deemed a failure I felt I should talk a bit about the Playstation Vita and how many would deem this handheld to also be a ‘failure’especially when comparing it to Nintendos 3DS and mobile gaming. I really enjoy the Vita and a lot of the games made for the console but I can absolutely agree that Sony again dropped the ball with their handheld system in the West.  I don’t believe the console is in any way a bad console for what it does or the games it has on it but I do feel Sony have not learnt from any mistakes of the past and brushed the Vita away as if it is the unwanted member of the Playstation family.

I feel to a point the PSP was a way more popular console, it certainly had longer Western support by Sony compared to the Vita. I did own a PSP and used to play it quite regularly but the only reason for this is because I modded the console with the help of a friend (and honestly who didn’t mod their PSP?). I mainly played Japanese Gundam games and PS1 games if I’m honest, I cannot remember a specific Western game I truly enjoyed on the console however I will say there were a few fantastic titles on the system that I used to play a lot that were Japanese Developed such as Tekken 5 DR which I would say is the best numbered titles to this day and the Shin Budokai Dragonball games. So there were elements to the PSP I enjoyed but I doubt I would have without the modding capabilities that plagued Sony and the console.

The reason I bought a Vita though is not because of my enjoyment of its predecessor but because I’d signed up for Playstation Plus and kept getting free games for it that would stack up, at the time when I first got PS+ the Vita games it provided me with were actually titles I was interested in playing such as Gravity Rush, Uncharted and Dragons Crown as well as a few indie titles. I thought if I keep getting decent titles like this I may as well pick up the console and just never buy any games for it so I bought the original model new with Tearaway (another great  game) included and for about a year I generally did not buy anything for the console.

Over time with the sales popping up I have been buying Vita games and I did buy a few physical imported Gundam games so I certainly do have a library built up albeit a small physical one so in no way do I leave my Vita to gather dust the way I eventually would my PSP. I feel the Cross save function for games like The Binding of Issac have really played a big part in this also, it’s such a wonderful feature and allowed me to continue my games on flights abroad, I can’t fault it.


Much like the Wii U I find myself getting annoyed that a lot of Vita exclusives have moved to other formats like IOS or Steam, I think it’s great that it will allow others to actually be aware and experience certain titles as some certainly deserve to be played but It kind of takes away some of the reason to ever play the console, I’m certainly torn on this.

I Felt some games used touch features for the sake of it, I think one of the biggest culprits of this is Uncharted: Golden Abyss. I have only played the game for about an hour and it’s nothing special but the tutorial would stop you every now and then saying things like ‘If you want to jump and climb touch the front screen’ when you could literally just press X and have it done automatically like in any other game, why mess about with touch features for something like this. I have no issue with touch features like rubbing the screen to uncover something or to zoom in and out but if you’re using it just for the sake of it because it’s on a console that uses the features then I’d rather you not bother, be creative with it for goodness sake.

The Vita actually got me in to a lot of Visual Novels which is a genre I really did not think I would ever care about, usually I cannot be bothered to be reading constantly when I’m playing a game but thanks to a sale and the DanganRonpa series I was hooked on the storyline and have now played every released game in the series, the great thing about these games is that they make sure they do something I feel any handheld should do and allow you to save at almost any point so you truly can play on the go even if the game is text heavy. I certainly would not want to be on the move with a game like this and be unable to save after reading a whole bunch of plot.

I will say I find the console comfortable to hold and never really find any issues with the button layout, I think I may find issues with the smaller slim version however, I love the interface of the system itself it’s really simple to find anything you need and the store is just as simple to navigate, I will say It does annoy me that some Apps on there cannot be deleted such as the calendar and the recently shut down ‘near’ service (think streetpass but shit)

As much as I enjoy the console I have never actually used the remote play feature which allows streaming of PS4 content to the Vita, this is because I’ve never had the need to, all of my consoles are in my own room and I never felt the need to go elsewhere in the house to play them, if I did I would just move the console I do think this is a cool feature for those who need it however!

I thought the Playstation TV was an alright idea in theory as it was a Vita console without a screen or buttons you could hook up you your TV. I mean if you wanted Vita games but did not want the Vita and wanted to play them at home it’s certainly an option for you but half the games were not even compatible due to Touch screen features so if you did own one you had to be quite selective, either way it was discontinued in the West last year which really does not surprise me…


People like to say the console is a ‘Weeb machine’ because most of the support was from Japan and at this point pretty much all the support is from Japan, I can see why they would say this because it’s generally true. All the games are either Niche titles or JRPGS with a few Indie games sprinkled in, I have no problem with this as I have found plenty of titles I’ve enjoyed, however the reason it’s this way is because Sony again don’t know how to push a handheld in Western markets, the support is there from Japan but not everyone is a fan of typically Japanese games.

The Vita started off well with games geared more towards a Western audience like ports of PS2 classics, Uncharted and Tearaway but soon after it just sort of dried up, I don’t ever remember there being much advertisement for the console either and most people were already disappointed with their dust collecting PSPs at that point to see a clear reason why this one would be any different other than touch screen features. Perhaps the necessity for a  handheld aimed more towards ‘gamers’ rather than kids is not really there, I certainly feel a bit odd bringing out a handheld on the train or in public even though that’s primarily the whole point of them and I’m sure others do too.

I think one of the reasons it sold so poorly in general though is the ridiculous price of memory cards. I believe my console game with a 15gb card and due to the amount of games I would get from PS+ I would constantly have to delete titles and redownload them when I actually wanted to play them again rather than just having a full library available to me whenever I wanted.

This was an issue somewhat with the PSP also but at least with the PSP the memory cards were a fairly decent and reasonable price that also did not have to be Sony specific and could be any sort of Sandisk card as long as it was the right physical size to fit, of course there was the chance for corrupted data from cheap cards but the option was there.

With the Vita though there is not this option, you HAVE to buy a memory card specifically made for the Vita, this tiny little thing that holds your games has to be from them. That’s not so bad right? Wrong! Because Sony never cheapen the price for these cards, If I wanted the biggest card I could find which was 64GB it would set me back almost £70 plus postage as god knows there Is no Vita merch in any game store I’m aware of in the UK.

I actually did bite the bullet and buy this memory card recently because I was just sick of constantly trying to make room for the games I would be getting,  It was annoying to have to pay this price but I felt with the lack of the support for the console in the West they may just stop making these cards soon and then to buy one new would be even more expensive. I’m glad I did buy it because I can just play whatever the hell I want now without the worry but eventually I’m sure I will fill this up too! I sure as hell won’t buy anymore cards!

I really like physical media rather than purely digital although I have got a number of digital titles on all my consoles due to services like 'Games with Gold' and such I really would prefer it to be physical, now in the case of the Vita I only own a few physical games by choice however there are a few games that I’m happy actually get a release in the US and EU such as the new Gundam Vs game which came out this month but there was just no option to own it physically which kind of bummed me out, I understand it is a very niche game but I’d love there to have at least been a very limited run of physical cases for them, I just love to see them all displayed on my shelf.

Some companies do actually do this and that’s really cool it’s like developers know there is this really small but vocal fanbase in the west for the Vita and they appreciate them as much as we do them, it’s almost like the Vita is this little club of people sometimes from what I read online and I have no issue with it, I know people who have bought one and literally only have ps1 games on it because they want to play them on the way to work, I know people who just buy exclusives and I know people who just play imports  or Indie games . There are all these different kinds of people playing who are so vocal and happy the console exists and that’s kind of endearing.

As much as I like Sony I feel it is crucial they learn from their mistakes in the West with this sort of thing especially with VR coming up, I am quite excited about VR and will likely by the PSVR at some point however I am hesitant as I don’t want it to just be a fad first of all and I don’t want Sony to slowly drop supporting it altogether as they have the Vita. Perhaps as VR is attached to a home console this will not be the case but I cannot shake the feeling.

I think it would be best if Sony do not make any more Handheld consoles and if they do they better make sure they learn from it, I think they can certainly release mobile games even if I am not one to play games on a phone or tablet but they certainly do not need to focus on making another handheld, I think the Vita will be fine for the duration of the PS4s lifetime but I feel all developers will move on after that which is totally understandable, I think I’ll continue with it for ps1 games on the go if anything at that point but who is to say what’s going to happen in a few years time I suppose.

Overall I still continue to enjoy the Vita and feel I will for some time as PS+ continues to provide me with some fun titles and sales generally always bring me something new to play, I think it’s a shame that the Vita has been reduced to this by its own companies lack of support amongst other issues but I think if you’re on the fence about it and perhaps want to try a few titles then by all means see if you can find a used console or one quite cheap but be aware of the issues like memory cards and multiple exclusives eventually being ported either to the PS4 or Steam, it’s certainly no necessity to own this console as a Sony fan but it’s left an impression on me.



Tuesday 12 July 2016

Gundam Breaker 3 (PS4/Vita)


This week I wanted to talk about something Anime-related again however there is a bit of a twist this time around, I’ve been playing a PS4 game called Gundam Breaker 3 a lot at the moment and I dare say it might be one of my favourite Gundam related games to date. I’m a huge fan of Gundam and love making Gunpla models when I find the time, my room is littered with them.

Recently Bandai and Sunrise have been pushing the Gunpla aspect of the franchise a lot more as they have had three separate animated series relating to it in which the characters are normal everyday people who just participate in tournaments in which their custom models battle it out. With the popularity of such, sales naturally went up but a lot of people yearned to be able to make custom units in the same way they do in the series, now there are many talented people who can do this in real life but for someone like me it’s quite difficult to go beyond just snap building.

That’s why I love that they made this game, the game pretty much follows the idea of those Anime I mentioned above in that you place your Gunpla in a virtual environment and pilot it in battles against other users or the CPU, but with this game you can totally customise your unit with any existing parts placed in the game. So for example you could make the original Gundam but give it the tank tread legs of the Guntank, or you could give your standard Zaku II a huge ass Gunblade, the possibilities are somewhat endless and I find myself spending more and more time just making units and uploading pictures of them to social media rather than progressing in the game itself.


The reason I got this game so early rather than waiting until it was much cheaper was because it was actually translated into English fully (with the voices still being in Japanese), this has become the case with a few titles on the PS4 recently and is such a great idea, I mean the PS4 is region free so why not? I used to import a lot of titles on the Vita and PS3 but they were all in Japanese text and therefore pretty difficult to get my head around in some cases, I would generally shy away from any game like this title which relied heavily on text to explain the mechanics of the game (Like an RPG for example) but by having this option available I’m more willing to import.

I think it’s funny that they didn’t do this sooner to be honest, Bandai knows that many fans buy Gunpla online from Japan and import their games so why not offer this option to them and get the most out of their sales, so far I’m about halfway into the game and have not noticed any spelling or grammatical errors so I would say they have done a good job translation wise for the text, I have had absolutely no trouble in figuring out what I am meant to do objective wise or what the effects of certain equip parts are.

This gives me faith as there are about three more Gundam or Mecha related games coming out in the next year that are going to offer the same English language option, it’s going to destroy my wallet but I’m so happy Western fans are being taken into consideration, it is important to remember however this is the Asian release of the game (Singapore,Taiwan etc) and not the Japanese release, it has full Japanese Voice acting but the text can be in languages such as Taiwanese or any other Asian Language for that region.


When I played the original game I felt the focus was absolutely on the online play as the difficulty in going in to levels alone would ramp way up or they would last so long due to being all on your own that you wouldn’t really want to play more than one match at a time. This time around I do still play alone but you always get at least one or two CPU controlled units with you to alleviate some of that difficulty spike.

It’s clear they still want you to play online (and I do when I can!) but at least there is that option to go solo with CPU backup, I will say I do generally get people joining me online but they are usually those that are so overpowered and over-levelled compared to me that any mission they do is a cakewalk and no real fun, they are also super impatient when I’m looking through the items we got during the mission and deciding if I want to equip them or not.

This game shines for me due to the amount of customisation on your unit, I had only played the original game but on the Vita and it was all in Japanese (so pretty impossible to understand what I was doing), had an awful frame rate at times and was generally not as fun due to the lack of things to do. I did not play the second title so cannot comment on how much they improved from the original but in terms of this title I think they blew the original out of the water. I’m playing it on PS4 so there is that natural step up graphically as this is the first of the series on the console but the amount of options I have to design my unit is fantastic.

You have the standard leg,arm and head parts as you would in the other titles but this game allows for much more finer detailed options such as the ability to add emblems and decals to your unit, being able to change the material you unit is made out of such as plastic, High gloss injection or metal composite and one of my favourite appearance details has the be the option to make your unit battle damaged, I love this it really make the unit stand out more than just a big plastic blob on the screen, you can even add weathering effects to the unit which give off a really worn or dirty look.


The gameplay is relatively simplistic as it is generally a multi-level based mission in which you and your team will face hordes of other Gunpla enemies, with a mid and main boss’ usually appearing throughout  the level, once you have defeated X amount of enemies you are then able to move on to the next stage of the mission until you face the strongest unit and end the mission. Now there are variations in this in which it can be you versus a giant mobile armour as a kind of one on one boss battle and there are also some more objective based gametypes in which you must defend a command post while defeating enemies.

The combat is generally a simplistic fare as you have your three main attacks, light, heavy and projectile based attacks and when you gain enough power you can execute a special move that does huge damage, now obviously there are a wide range of customisable weapons, so for example with your melee attacks you can use Beam sabres, whips, knives or even martial arts fists as if you were in G Gundam, now if you have the latter that will affect your entire fighting style as well as your special move which can be anything from a combo to a Kamehameha type move.

Now those are the standard equipable weapon types however as you progress you may gain certain parts that allow you to use even more weapons, for example if you equip the 00 Raiser Seven Sword backpack which has buster blades on each shoulder then hell yeah you can use those. Have a back plate with two throwable daggers on it? Hell yeah you can use them. It does not even stop there an addition in this game from the first was ‘Builder Parts’ now these are small items that are either cosmetic or weapon based, an example being if you added a grenade anywhere on the body you can use it, I personally use the ZZ head beam cannon and put it on my units chest to have a decent long range attack.


The good thing about these extra weapons are that they do not replace you existing melee and projectile weapons, these will always be your Square, Triangle and R2 weapons no matter what, these extra weapons are controlled by the D-Pad for selection and used by pressing the circle button. You actually have enough room to use 8 extra weapons so two for each direction, I think this is wonderful even if it does make you slower and you mech look massive.

Now while the combat can get a bit more intricate if you throw all this into the mix it does not really go beyond an almost horde mode sort of thing where you’re just smashing through waves of enemies so in that respect it is not a touch on the arcade fighter series Gundam Vs, however I feel in time it could become a lot more than it is now if the developers will allow it, it is certainly a huge step up from the first game.

I think I would recommend this if you’re a Gundam fan or even a mecha fan, there are so many options and the in game story is nothing you really need to pay attention to or need to have watched the series in order to understand, it’s just sort of in the background so this is a pretty decent place to start for anyone. Of course I’m a huge Gundam fan so there is a bias somewhat in that I’ll pretty much play anything Gundam related I can get my hands on,

I would have to say that I would class this game as my favourite of the bunch I have played, I think the reason for this is just from the satisfaction of making your own unit, I love this aspect of the game so much and feel it can only be improved in much more detail in further instalments, this game is most definitely worth your time if you’re a fan or the series!

If you ever pick up the game and want to play add me on Psn: ScatmanBegins


I just want to take a short moment to thank Royce for always sharing my Blogs, I mostly write for myself but thanks to him my blogs have reached a lot of people I would never expect them to reach, he does a lot of work for a lot of people but I really appreciate it and will miss him in California this year!

Thursday 17 March 2016

Broforce (2015)



Broforce, is a game originally released in October 2015 for Windows, OS X  and Linux which began its life in early April 2012 as a Game Jam entry which gained a lot of attention online. It was developed by Free Lives who are relatively new to the scene and published by Devolver Digital, it has since been brought over to the Playstation 4 as a part of PS+ as one of the free games of March 2016.

This game is a 2d pixelated side scrolling action game, where you play as exaggerated versions of 80’s, 90’s and more recent action heroes but with ‘bro’ in their name, for example ‘Bromando’ or ‘Bronan the Barbarian’ as the Arnold Schwazenegger characters from the films Commando and Conan the Barbarian. This game focuses on its exaggerations of these movies and characters and puts a comedic spin on the whole 'bro culture' idea.

The aim of the game is to get through the levels in a certain number of lives and kill enemies along the way while reaching the goal and getting an extraction, as you progress the levels become a lot more challenging but to make it easier you can find a number of prisoners hidden (in plain sight) throughout the level who after a set amount of rescues become unlocks as other characters.

This game is very simple and a lot of fun, it’s not something I could play for hours on end but I have never disliked the time I have played it, It’s definitely one of those ‘pick up and play’ sort of games that are enjoyed best in short bursts. Although I don’t think I would come back to this game now that I have completed it (unless they added DLC).

I think with the harder difficulties I would potentially go back to it if it were put on the Vita, I know I'm a huge fan of the Vita but I do honestly feel the game is suited to this console, the only short fall being that the main issue I have with the game is the frame rate.

This game can have a lot going on screen at once, especially with the amount of explosives and the destructible environments and at times this causes a huge slow down, it does last long but it really doesn’t make the experience as enjoyable as it perhaps could be, I have also found at random times if I'm just walking my character will stop for no reason almost as if he can only walk for a set amount of steps, this has caused me to die on multiple occasions and can become quite frustrating at times.

 
Honestly while I enjoy this game a lot  I feel this is mostly an inferior version of Super Time Force, Super Time Force has a lot more variety to it, and as the name suggests time based mechanics which allow you stop and rewind time as well as having multiple lives to continue from where you were and potentially have a huge amount characters on screen at one time acting out what you did on the previous life.

Broforce does feature a wide array of characters and they generally play differently but most are gun based as you would imagine, there are those who use knives, bombs or in some cases just their fists, I think the most unique that I unlocked was the Rocketeer character as you could just jet pack everywhere and rocket punch the shit out of enemies.

You also come across small mechs at times which you can hijack, I found them to be really fun because they are not too over powered, they feel super janky and make it difficult to land which I feel makes the risk vs reward aspect of getting in one worth it. I've totally jumped on unsteady land in one a few times only to have the whole floor break apart which took me with it.

There are boss battles in the game which are usually elaborate mechs which at times can span the entirety of a level, at first I didn’t actually notice these were boss units as they were pretty simple but they became a lot larger and I found them to become really quite challenging towards the end of the game, you can totally cheese some depending on what character you got though.

Unfortunately that stands even with some of the later bosses, like at one point I got to one of the last bosses and just threw all three of my special moves at it to have it down to 1/8 of its health already, but I guess that's the luck of the draw with the character you get. At first I didn’t like that you couldn’t select your character and they were just randomly given to you but I think because some make boss battles really easy it’s generally a good idea otherwise you’d just blaze through the parts of the game that are meant to be a challenge.


There is an online mode which allows up to four players, I have unfortunately not been able to find a game and with the slow down I feel I would probably prefer to be playing alone anyway, but I think if you've got a few friends who also own the game the mayhem that'd occur because of the amount of shit going on screen at once could be quite fun.

The game really isn't a long game, you could beat it in a few hours if you played non-stop but you can tell a lot of time and effort went in to it. I will say that although the game felt short overall I would like a save function when you're already part way through a level, the levels are broken down into stages and I've found I need to head out while on the last stage of a level and because of that I had to return back to it and start again. The last level of the game is where I had the most issues with this as it has about triple the amount of stages in it, most of which are filled with a number of bosses.

It was great for that level to have that form of challenge and really helped the game come to a close, but I think the reason I found it to be such a challenge was again due to the slow down, I'm talking like 1 frame per second and some points just because there was so much going on at one time, this really made it difficult to know where you were landing or how to dodge certain projectiles.

I find I really enjoy Devolver Digital games, in fact most of my PS4/VITA library is full of them, I’m really fond of the art-style that most of them go for as it’s pixelated and reminds me of playing consoles like the SEGA, I think I got in to them at first with the first Hotline Miami and when looking at their line up for the next few years I think I’ll be supporting them for a lot longer if they (and the developers) continue to keep up the good work.

Overall I’m glad I picked this game up on PS+, I did want to play it for a long time when I first  heard about it during the Game Jam but I’m not really in to playing on PC and have not touched Steam in years. I wouldn’t say this is the best game I’ve ever played on PS+ because quite frankly it isn’t, It’s a mediocre title but its great in short bursts. However if you’re looking for something that’s similar and overall a lot better I would recommend you give Super Time force a try, specifically on the PS4 as it has the most amount of content.

I would like to see a sequel if they ever made one with a few improvements here and there, but I'm generally interested in what these developers will come up with next, whatever it is I'm sure if they learn from this game they will make a great title.


Friday 19 February 2016

Three Fourths Home (2015)


Just a short one from me this week as I saw a game on PSN for about £2.50 so I thought I'd give it a go, I went into this game totally blind because 'It looked indie', I feel like PSN is pretty on the ball with most 'indie' shit and I'm really happy with that as I feel a lot of them are underrated gems in a lot of cases, so this week I decided to buy Three Fourths Home for the PS4 and Vita, but just because it was cheap does that mean it was worth the money?

This game was made by Bracket Games and released in early 2015. The story of this game follows a young girl named Kelly as she drives home during a major storm while talking to various members of her family on the phone and the many conversations that arise from that, as it goes on you begin to see the deeper issues surrounding this family but also, at least in my case begin to appreciate the family and your own family for what they are.

This is a very short game and the main story can be beaten in approximately 30-45 minutes with around 20 mins added if you play the epilogue so it's prefect if you just want something to 'play' between other games or when you've gotta head out . It's really easy to 100% and get all the trophies for if you're into that sort of thing (which I am), the game only consists of the main story, the epilogue and the extras menu which include the radio, short stories and some photos taken by the main character.

The design of this game is super simple and doest really have a lot going on, It only really uses White,grey and Black and is entirely 2D. However While the game has very basic design I feel it worked well, this game really didn't need to be flashy in any way, the only negative comment I could say about the design is the use of the rain effect going over the text, It may just be me but I found it really difficult to read at times and it made my eyes strain a little. Thankfully the epilogue doesn't do this at all. 


As a game there is nothing more to do than hold R2 to move the car and select different answers so if anything this fits the visual novel style more I suppose. I could never imagine myself playing that style of game but recently I've really got into them, I think they work better as puzzle or mystery games such as Danganronpa and generally most half decent Vita games. The epilogue is even more of a visual novel as you can walk either left or right and just select what you want to say next.

I found I enjoyed the Epilogue a lot more, it was more intimate as it only focused on you and your mother and the phone call you have while waiting for a bus, I think this one was a lot 'deeper' because it went into the player characters problems rather than those of the family, the tone suddenly shifts to the mother almost having a go at you in order for your character to finally open up.

I like that there is no voice acting in this game and that it relies heavily on the background noise and the radio stations (If you choose to listen to them) as a source for setting the tone of the game, I feel both absolutely convey the tone of each situation you come across when talking to the parents in the game, the sound of the tornado warning sirens seem to arrive just as you hit a quite meaningful and tense moment in the story of your family.

One thing I really did not care for in the game was the brothers story, like I get maybe he had some stuff going on and was very much still a child but I did not care for his actually story he decided to tell you save for it changing up the scenery of the game from time to time like when the lighting strikes and a bird turned into the beat from his story for a split second.

Although you could choose your answers during the main story it would not change the ending which almost makes you wonder why there is even an option at times, this is slightly different during the epilogue however as you can outright choose to not do something and the game ends, I much prefer the epilogue in general due to the choice system as it at least made me feel like I wasn't just reading a story and I had some element of control.


The game clearly deals with depression and I don't think that makes the game inherently negative, I've dealt with quite crippling depression in my life before when I was a teenager due to X Y and Z and this game reminded me of being in that place again as the character sort of breaks down during the end of the game, they realise in a lot of ways they are the problem and bottling things in is not the answer.

Perhaps the morale of the game is that family are more dependable than you think and they'll always be there even if they're having problems too, I think that's a good message and not one people really think about as much as they should. Like we all get a bit annoyed at family at times and maybe we find them embarrassing or you feel like you're quite different from them but I think you gotta remember that they give a shit about you regardless.

I played this on PS4 but due to its length and simplicity I feel it would have worked better on the Vita and I'll probably play it on the Vita if I ever feel the desire to replay it. It is probably the perfect kind of game for the Vita in fact, I feel the console really is under appreciated however its strong points are indie, RPGS and visual novels and they are certainly the reasons I still play it as much as I do.

Overall would I say this game is worth your very short amount of time? Yeah. If you're unsure if you want to play visual novel style games this short game would be a decent starting point however I feel as though the price I paid is the only price id be happy to pay for it as it really was just that short and really does not have any amount of replayability unless you're adamant you want all the trophies.

Sunday 14 February 2016

Your experiences with Video Games: Josh Brown


This week I'm back with another interview, this time from my friend Josh. I've known Josh for around 4 or 5 years now but we only really became friends in our second year of university, I can't even remember how really but I know we used to talk about video games a lot with Liam and a few other people, much to the frustration of our friend Jess.

Although we were always talking about Videogames we've never actually played online with each other, other than our go to games Smash Bros and Mario Kart. We all get super competitive around it and find Josh's admiration for Rosalina to be sickening...

Myself and Liam never really kept in contact with anyone from university, more so because it was in our home town and the people we sometimes spoke to have since moved back to their own home towns etc, but I think the reason we keep in contact with Josh almost daily in our group chats and meet up often because he's like the only one from Uni who got our sense of humour and had the same interests as us.

I've been looking forward to interviewing him because, like Liam he is one of my closest friends and he got me in to a lot of series like Samurai Warriors, I'm really interested to see his answers and hear about his experiences as I hope you are too!






What were your first experiences with video games?
Hard to say, as I believe I started playing games when I was 3 years old. My first memory, which was more spurred on by the fact that I saw a photo of it when I was in my teenage years, was me in my older brother's room playing Super Mario 64 and wearing a jumper with Mario on it. Some other ancient memories include playing Cannon Fodder with my Dad and also Command and Conquer: Tiberian Dawn.

When do you feel you got in to video games as a hobby?
I'd say when I got a bit more independent and was liking things for myself more than what my brother would play, so around 6 maybe? Although I'd always still want what my brother had...

What are some of your favourite games and why?
So many to choose from!
·         One of them would have to be World of Warcraft - In my opinion this is one of the best games ever to be made, whether that is pure fanboyism or truth, or the fact that Blizzard managed to turn a niche thing into something that began to spread everywhere, it's hard to say. All I can say is that I've spent countless, so many hours (and so much money, which was worth it, and actually cheap compared to constantly buying new releases) on this game that it has to be one of my favourites. I've played it on my own, with friends and family, I've played it a year at a time, to sometimes only one day in a year. On and off for over a decade this game has provided me with entertainment, and really that is the whole point of a video game, so I think it's safe to say its done a good job. Also, it strikes the nostalgia chord within me and a lot of others hard.
·         The big 3D Mario Games (Super Mario 64, Sunshine and Galaxy 1 and 2) - I find these games to be almost perfect in every way. Gameplay, length, music/sound, narrative, art/graphics and replayability. Anyone can play and enjoy these. Another nostalgia factor too.
·         Oddworld: Abe's Exoddus - This game is purely fantastic. Has one of the most unique gaming experiences and worlds I've ever seen. The soundtrack is fantastic, aswell as the atmosphere. I can always replay this game, it will never get old.
·         Dark Souls/Dark Souls II, Bloodborne and probably soon to be Dark Souls III - These games will still have to stand the test of time unlike the others just mentioned. They are very different and often challenging games, which is the main appeal for me. The atmosphere is almost always top notch, which really helps to separate these games from others. Whether they will start to fade away and become mediocre its hard to say, but the fact that Dark Souls itself is starting to almost become a genre (as cringey as some journalists can be about it) shows that it has had an impact on the gaming community.
I could go on and on but I'm just going to name some titles now that have had a massive impact on me and I would consider favourites:
·         Metal Gear Solid 2: Sons of Liberty
·         Dawn of War (Plus expansions)
·         Diablo II
·         Command and Conquer Series (Mostly up to and including Generals - Thanks, EA)
·         Stronghold
·         Advance Wars Series (And more recently the Fire Emblem Series)
·         Half-Life 2 (and Episode Two)
And so many more...

What game has the best soundtrack to you and why, do you feel music is important in a game?
This blurs with my favourite games, but World of Warcraft. Its a fully orchestrated soundtrack that can instantly bring pictures in your mind of whatever area you were in when it plays, and that is a powerful thing.
Music is very important to a game, it can make mediocre games memorable as it gives you a sensory memory effectively. Video games are mostly visual, hence video, but when you get a perfect audio response, it makes the game so much more worthwhile. Immersion is a big thing that music helps with.

Most vivid video game memory?
Again, World of Warcraft.
I used to play Runescape, and one day my brother (who was at University at the time) messages me on AIM (I know, right?) telling me, 'Just wait until you see what game I've been playing' and sends me a screenshot of his Night Elf Rogue in a dusty, barren area in the game aptly called 'Desolace'
Upon his return from University, he gets me started with the free trial, and thus the memory commences. Playing my Dwarven Hunter in the Dwarf starting area, the snow-capped mountains of 'Dun Morogh.' The sense of wonder and awe is too great and I wish I could experience it again.

What are you playing currently?
XCOM 2 - This game is kicking my ass, making me feel like the worst Commander in existence as I watch my friends that I created in-game die and die again due to my stupid mistakes and the wrath of RNGesus. Aside from some performance issues, the game is pretty good.

What is the most obscure game or rarest game you own?
Probably Shogo: Mobile Armor Division for PC. I can't even find the disc but I know I have it. Younger me would have never known how heavily influenced by Japanese mecha this game was, but I just liked guns and these mechs had guns. I never finished it and probably never will.


What about video game memorabilia?
I've tended to mostly stay away from collecting video game memorabilia, mainly because I just played the games and shyed away from being seen as a 'nerd' too much (silly I know). Only recently have I started to collect some things, but they're quite tame, such as Nintendo's Amiibo or the Metal Gear Solid V: The Phantom Pain collector's edition arm, and it kind of makes me want to get more. This newfound, yet small, love for this probably stems from Lewis, so thanks, I guess.

Are you as in to video games as you once were?
Yes, possibly even more, but the passion is directed towards being part of the community of gaming and keeping involved with everything rather than younger me just playing games and doing nothing else. I do put less hours into most games now, but that is just due to adulthood.

As you switch between consoles and PC often is there one you prefer of the two?
I go through phases. For a recent example, late 2014-late 2015 I was pretty much PS4 only, yet now I've just built a brand new gaming PC and my focus is there. I've only ever been adamantly on one side, and that was on PC back around 2006-ish. I don't care now as each platform has its own strengths and weaknesses. Most of my gaming has been on PC and Nintendo platforms though.
If I absolutely had to pick one over the others, and that choice would lock me out of all the rest, I would choose PC. The longevity and flexibility of PC is something that can't be ignored, it has the most games and often blurs into the other platforms (i.e - cross-platform games and emulation) It would break my heart though as then I would never have Nintendo games again.
And that's why I will play on every platform if I have the opportunity/desire. :)

Favourite game you never beat?
Quite a recent one - Divinity: Original Sin.
The game is fantastic, a really solid combat system with a wacky world. I played about 40-50 hours of it and then just stopped. With the Enhanced Edition out, I have no excuse. I will go back and play through it again, it deserves it.

Physical or digital?
Depends on the platform:
·         Home consoles (PS4, XB1, Wii U) - Mostly physical, and some digital.
·         Mobile consoles (3DS, Vita) - Mostly digital, and some physical.
·         PC - Digital.

Was there ever a genre or series of games you were adamant you would not get in to but ended up enjoying?
Hard to pinpoint and exact genre/series, but I would say more Japanese games, the ones that are less mainstream. Since getting a bit more into some anime/manga (as in literally one or two) I've become more relaxed around the more niche games that Japan provides.

What was the best co-op or online experience you had?
Online - World of Warcraft - no doubt about that.
Co-op - Probably the Gears of War trilogy - played them all through with my brother, which really highlighted the 'Brothers-in-arms' feelings the game gave

If you were to have kids would you want them to be in to video games and what would you have them start with?
Try and look past how sappy this is, but I'd be happy and encourage them in whatever hobby they liked.
If I would have them start with anything though, it would be Mario.

Do you feel you'll always be playing games in some form?
Probably, whatever you do when you were young stays with you in some way or form. Video games will easily, as they are technology, which will always being changing and evolving.

What's a game series you feel is under appreciated?
The Warriors/Musou games (Dynasty Warriors, Samurai Warriors and the like).
Although Koei Tecmo literally poops them out like Activison does with Call of Duty, and Ubisoft with Assassin's Creed, and the DLC they have is ridiculous, they have done it for so long that there is a base standard of quality they always maintain. They are great to just play and play, they are full of content, and there are so many areas of culture that they can encompass - Dynasty/Samurai for historical periods, Hyrule/One Piece for other game series' and anime/manga series - so you may just find one that resonates with you.
For me it is Samurai Warriors. Less known than the juggernaut of its sister, Dynasty Warriors, it is a game I really enjoy. The soundtrack is very good, and the period of history is intriguing. Since the first title, it has become more wacky and anime-ish, but is just fun for me. Maybe others won't understand, but I've sunk over 250 hours into Samurai Warriors 4/4-II  and got the platinum trophy for both.

What is the best Anime related video game you've played?
Dragon Ball Z: Budokai 3/Tenkaichi 3 - without a doubt in my mind these two games are probably the most fun games to ever be made for the Dragon Ball Universe.

Is there an anime series you feel would work as a game that hasnt already been made?
I haven't watched much anime, but one that I have, and an idea that gets thrown around sometimes by people in the community is a Kill la Kill video game. It would be perfect as a hack-and-slash game, akin to Platinum Games and their titles.

Has there ever been a spin off of a series you've enjoyed more than the original series?
Samurai Warriors - I've always preferred it to Dynasty Warriors. Although nowadays it's less of a spin-off. (And I can't think of any other examples at the moment!)

What series are you connected with the most?
The Warcraft Universe. Love the lore and its been with me half of my life.
I'll probably go check out the film too, doesn't look half bad.

What series have you always had an interest in but not had a chance to get in to?
Final Fantasy - I've only really played a bit of Final Fantasy X, and some of Final Fantasy XIV.
With XV coming out and the renewed interest in VII I should get to it!

Are there any areas or stories you wish were explored more in games?
·         Areas:
Space - More Space is always good.
The Mind - Psychonauts did this to a certain extent, was very interesting.
·         Stories:
Tragedy - I really like stories that are just despair and hopelessness. If you've got a story that really shows there are no heroes and potentially no happy endings, it can really make you think about the characters.




What game are you most excited for in 2016?
I'll be cheeky and name the top three:
1.       Fire Emblem: Fates - I'll be buying the special edition (hopefully) with all three sections as I've recently started to love the Fire Emblem franchise.
2.       Deus Ex: Mankind Divided - Deus Ex: Human Revolution was fantastic, and the cyberpunk genre is fantastic.
3.       Dark Souls III - Just read above really.

How do you feel about video games currently?
I'd say at the moment we're having a mini video game renaissance. There are tonnes of new games every quarter, old titles that people thought were dead are getting sequels, games are getting ports so they can be played by more people, companies are starting to listen to feedback (Square Enix, to name one) and the console war has all but evaporated, with companies focussing on their own things.
There are a few negatives that must be addressed though. There are two main things that spring to mind instantly:
1.       Broken games - Games not working on PC, terrible console performance, etc. These aren't just normal bugs and glitches but a reoccurring problem of companies taking the 'Let's see if we can just get them to buy from the hype and not notice the issues. If they do, we'll just patch it later!' approach.
2.     Over-sensitivity to certain content in games - I'm mainly talking about certain groups of people and journalists that want to thrust their opinion onto the world that a game is 'too sexualised,' or, 'too white.' Stop trying to censor and change everything you don't like, there is a reason people have different tastes. You wouldn't go into a book store and start yelling about raunchy romance novels and how they are damaging society, would you?
Apart from that, it's going fairly well. Let's just see what happens.

Where do you feel video games will go in the future?
I feel they'll mostly stay the same as they are now, accepted by society but not massively popular aside from the standard big titles that the mass public are used to.
VR will try to make its way onto the scene, and I really hope it does, as I am very intrigued to see what can come of it, but it may just fail.
All in all, I'll keep playing games until I decide they aren't worth my time anymore, but that doesn't look like that will happen for a while.


Thats it for this week, I think this was super interesting and I discovered a few things about Josh I actually didn't know before, Josh doesnt have twitter or anything but if you wanna find him I'm sure he's starting another Rosalina thread on 4chan....